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thunder11433's avatar
2 years ago

[OPEN] Last Exception with Fertilizing plants

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.99.305.1020
What expansions, game packs, and stuff packs do you have installed? All except for a few kits
Steps: How can we find the bug ourselves? Have a sim fertilize a plant (can be any type of harvestable and it seems it does not seems to matter what type of fertilizer is used), and while they are in the middle of performing the interaction, save the game. Then exit to the main menu and load back into the save and allow the sim to attempt continuing the fertilize interaction.
What happens when the bug occurs? A last exception occurs, with 2 different error messages in it; one with CategoryID: object_liabilities.py:66 and the other with CategoryID: object_liabilities.py:44. The item which was used to fertilize the plant is returned to the sim inventory, but the plant still gets fertilized.
What do you expect to see? No error should occur, and the item that was used to fertilize the plant should still be consumed.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

From what I can tell, this error is likely due to an issue with the game saving hidden inventories between reloads of a lot; from my understanding, when a sim fertilizes a plant, the item that is being used is placed in a temporary "hidden inventory" for the duration of the interaction before it gets fully deleted. If the game is saved and then reloaded, it seems it cannot save this hidden inventory and just moves the item back to the sim inventory. Then when the sim attempts to continue the interaction, the game tries to get the item from the hidden inventory, but since it is no longer there, it throws an error instead. (Full error is in the spoiler below). 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>cf04d347f0c1f9f064d78fcf</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-12 15:06:17</createtime><buildsignature>Local.Unknown.Unknown.1.99.305.1020-1.300.000.168.Release</buildsignature><categoryid>object_liabilities.py:44</categoryid><desyncid>cf04d347f0c1f9f064d78fcf</desyncid><systemconfig/><screenshot/><desyncdata>Liability TemporaryHiddenInventoryTransferLiability(object=ParticipantTypeObject.PickedObject) threw exception 'NoneType' object has no attribute 'get_inventory' (AttributeError: 'NoneType' object has no attribute 'get_inventory')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 210, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 507, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 791, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 952, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1151, in _remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5538, in on_removed_from_si_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5550, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 7559, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5542, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 66, in release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 44, in _return_obj&#13;&#10;AttributeError: 'NoneType' object has no attribute 'get_inventory'rtim=0&#13;&#10;Client Session Time: 135.67&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,0,0,5513&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 30.0.14.9649, GUID: D7B71E3E-5FCD-11CF-3D56-76A40EC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>cf04d347f0c1f9f064d78fcf</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-08-12 15:06:17</createtime><buildsignature>Local.Unknown.Unknown.1.99.305.1020-1.300.000.168.Release</buildsignature><categoryid>object_liabilities.py:66</categoryid><desyncid>cf04d347f0c1f9f064d78fcf</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'get_inventory')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 221, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4043, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 791, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 952, in process_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 323, in remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1151, in _remove_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5538, in on_removed_from_si_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5550, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 7559, in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5546, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5539, in release_liabilities&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 66, in release&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\object_liabilities.py", line 44, in _return_objAttributeError: 'NoneType' object has no attribute 'get_inventory'rtim=0&#13;&#10;Client Session Time: 135.67&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,0,0,5513&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 30.0.14.9649, GUID: D7B71E3E-5FCD-11CF-3D56-76A40EC2D335&#13; &#10;</desyncdata></report>
</root>

 Edit By Crinrict: Added Tag to Title

1 Reply

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  • DellaLuna48's avatar
    DellaLuna48
    Seasoned Vanguard
    2 years ago
    @thunder11433 Thank you for reporting this. I just had this error a few days ago, where I'd saved in the middle of my sim fertilizing a tulip with horse manure and closed the game. When I opened it back up, this exact LE happened before the lot had even fully loaded.

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