Re: Battlefield 4 lag caused by tickrate?
@ernieeinstien wrote:
Having issues of spike lag and rubberbanding, using local Australian servers.
Try to play a 45Hz Team Deathmatch game and is near impossible to play with spikes up to half a second, however when I play conquest with 30Hz tickrate, it runs smooth as silk.
I'm playing from PS4 with a Fibre connection (23mb down, 4mb up). No other game gives me issues.
This is potentially true as on our PC Server we noticed certain maps lagged while we ran 60HZ tickrate, and the problem vanished when we lowered it to 45Hz. I recommend for the time being to try playing on the 40Hz servers since 45 seems to cause issues for you.