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  • Yes, this is a USB DAC that supports DSD/DXD playback. Model: Audinst HUD-DX1 v2. And of course, I have the driver installed. DxDiag attached

  • EA_Barry's avatar
    EA_Barry
    Icon for Community Manager rankCommunity Manager
    7 years ago

    @Hackness_Enderal

    It looks like 192 is as high as you are going to go when playing games (regular PCM audio formats) as it seems like 384 can only be used with high(er) end audio applications such as Direct Stream Digital/Super Audio CD/Digital eXtreme Definition and other audio workstation applications like Cubase and Logic.

    DXD Playback
    DXD Support : DXD 24bit 352.8 ㎑ ~ 32bit 384 ㎑
     
    PCM Playback
    Bit depth : 16 / 24 / 32-bit
    Sample rate : 44.1, 48.0, 88.2, 96.0, 176.4, 192.0 ㎑

    http://www.audinst.com/en/dx1_v2

  • As I wrote in the first post, I understand games don't support the quality as youtube and much other sound sources, but they lead sound through WASAPI where sound converts to required discretization frequency and DAC confirms that with diode color. Games like Overwatch, Black Desert, Skyrim (7 years old game, lol) convert and play sound properly meanwhile in BF4 simply no sound at all. Switching sample rate every time i enter and exit BF4 is too annoying, especially because I find this a problem. Private support before did not help me at all with this and recommended me to show this problem here, that's why I'm here. 

    Also, I'm curious if this problem will present in BF5 and the answer will directly determine will i buy the game or not, because when i want to play some game i want to play and not to go settings for switching something. 

  • GHATracT's avatar
    GHATracT
    6 years ago

    I know just what you mean. Most stuff works fine at 192k, but may not even load at 384. I'm using an EVGA Nu Audio, if I try to load Battlefield 4 @ 384khz, it will load but have no sound, but if I try @ 192 it loads with sound, then I control escape to desktop and switch to 384k in cards control panel app, then go back to BF4 and it works.

    Mind you that if the source data is not recorded at such high bit rates and sample depth then there would not be as great of an improvement. I do "perceive" a more natural and smooth sound from playing back at higher rates and bit depth though. My guess is its making the sound more smooth, like an antialiasing effect on the waves and this perhaps is closer to how sound naturally sounds to us.

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