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Without small lags at the start of game, map is really intense, and like it!
I really love the map so far with the two outside parts to both sides of the map. It obviously isn´t the same as Metro, but it does feel very similar.
However, I just discovered a hugh flaw. Playing Breakthrough, on the last sector the spawnpoints are chosen very badly. If the defending team pushes the attackers all the way back, they can litteraly look down into their spawn through the windows in the metro station and down the stairs on each side. I was able to use a MMG there and spray them down as soon as they spawned. This needs to be fixed fast.
- Operation Underground is map that BFV needed.. Really cool map, i love it.! Good job EA / DICE 🙂
Overall it's a fun map, lots of action and adrenaline.
However I wish it was a bit more complex with more routs. Sometimes there are choke points where neither of the teams can advance because bullets are flying non-stop. You die instantly if you lean out.
- @GUTENTAAAAG That is exactly what Operation Metro was about and the community wanted to have again. This map even has more routes than the old version. Operation Metro was often described as a clusterf*** and people loved it so much, that there were numerous 24/7 Metro servers. 🙂
So! ( @EA_Atic 😉)
My eyes are a little red but i have play to underground with lot of fun. The old players will recognize passages of operation metro, but overall the map has been well reworked.
Like vertical fight on A, intense and close fight on B, and last stand in manor on C. Parallel way really change the game, here where metro block at some times.
Graphism are cool and the changing water level is nice. Not a fan of weapon as Mg42 but in this map it's a reall pleasure ^^.
We find a real infantry map as we would have liked to see with provence and lofoten island.
Good job Dice and see you in the Pacific!
I have to agree with @Thee-Pickasso after playing Operation Underground a little bit more. The new map doesn´t run as well, maybe due to there being so many players in close range. I would still like to see some improvments here ( I don´t have the money for a new GPU :D )
Something else I just realized: with the tides of war/ battlefest you are supposted to get revives, heals and resupplys, but for some reason doing any of these for a squad mate, the points don´t get counted for the assignment.
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