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Re: Arrow Keys are permanently bound to camera movement in Land Transport Vehicles.

@yarskissthe automoving thing is an error you can get if you punch in a certain key combination with AHK. I've set up my keybinds to avoid it but I can't remember the exact combination. I know it has something to do with ctrl and shift, iirc it's shift that has something weird hardcoded into windows when using the buttons on the right side of the keyboard

These are the four things at the top of my script, one of those I think solves the issue. I think it's the Numlock one.

<code>

#MaxHotkeysPerInterval 999
SetTitleMatchMode, RegEx
#MaxThreadsPerHotkey 2

SetNumLockState, AlwaysOff

</code>

2 Replies

  • @Gremmel Ok, thanks! Yes, I use Shift/UpArrow when running ofc - and RCtrl when jumping, so that could be the issue...
  • I've used autohotkey for years to fix this as well. But this release is by far the worst for having to reassign keys of all the battlefields I've played (bad QA or just a much more complex game?). Since there are many keys that do secondary functions that you don't know about, such as cutting parachute, toggling secondary sights, lowering the drone, to name a few) it has been a nightmare for me to rebind everything around the arrow keys to get something that works.  Edit - yes shift is funky because autohotkey treats it differenly with the keypresses because it's a modifier key and records it when its released not pressed or something. It did not work for me and i gave up on it.

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