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Re: Hey EA/DICE, you should watch this video 95% of your fanbase agrees!

@Buzzfunk while i agree that he exaggerates a lot for his subs, he does make some valid points...
i mean the operators are hit or miss... i find that too many of them are self-centered or flat out bad.
teamplay wise the only good ones are falk,angel and maybe rao if he hacks vehicles... Sundance,Mackay,Dozer,Irish,The wallhack lady, boris are entirely self centered...
vehicles are ruining map flow big time and half the game is either not working or poorly implemented..
not beign able to play together with more then 3 friends is an absolute slap in the face for many long time supporters and in my platoon several people will not buy or play the game until DICE allows for friends to play together. (easiest fix would be detaching party size and squad size so you can party up with more people but what do i know....)
DICE clearly can remove certain things very fast if they want to but the broken hovercrafts and nightbrids are left in simply because DICE does nto want to infringe on the players who want to play like that? is that why? if you want to actually have fun atm you must play either the hovercraft or a heli everything else is almost LARP-ing at this point...
my only silver lining atm is that DICE will not pull a BFV on this game and abandon it after one year but it is not above them to ditch what is not salvageable. looking at you BFV

8 Replies

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    4 years ago
    @X-Sunslayer-X Specialist work pretty much like classes. They’re just more flexible.

    Teamwork has absolutely zero to do with Specialist vs Classes debate. People are either going to work as a team or not. Specialist and Classes are just tools to be more effective.
  • zakrocz's avatar
    zakrocz
    4 years ago
    @X-Sunslayer-X "if you want to actually have fun atm you must play either the hovercraft or a heli everything else is almost LARP-ing at this point..."

    This is why no one takes you people complaining seriously including Dice.
  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    4 years ago
    @zakrocz i interesting take to dismiss the point of the argument for a figure of speech but hey its must easier to just dismiss then to give an argument :3
  • Buzzfunk's avatar
    Buzzfunk
    4 years ago
    @X-Sunslayer-X Yes, ive been complaining as well. Just the yelling and screaming like a 12 year old wont get us anywhere.
  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    4 years ago
    @Buzzfunk agreed, but if you just take the points he is making they are for a big part what has been repeated in the forums everywhere for the most part...
    i disagree with his method as well but a point remains a point even if its made yellign and screaming for the audience he built himslef
  • X-Sunslayer-X's avatar
    X-Sunslayer-X
    Seasoned Ace
    4 years ago

    @RaginSamnot really....
    while the designation "assault,support and recon" are still in the game the general teamplay is at this point and time rather slimmed down.
    in every BF game you could identify the class from almost any distance and get a general idea of what you are facing, now you can not. this is due to opening up weapon selection not the operators per say. in BFV for example i could identify from the class who has what with him. since gadets were tied to the class. in 2042 i almost never see anyone give out ammo, angel beign the exeption, i have seen McKays prone 500m away from objectives with the bolt actions or "hiding" in places onyl he can reach with his "wannabe spiderman" slingshot. in BFV (i played about 1800h) i have had games where i alone revived more then an entire 128-player lobby in 2042.
    and if we do follow your logic why even have either. might as well just have the loadouts wth random characters attached like COD. i agree BF has not had teamplay as its core in many many iterations but 2042 has in my opinion almost made away with it. the most "fun" i have had so far was farming spawnareas with the hovercraft on breakaway. one way to fix the problem atm would be to limit some weapons. E.g have teh Assault specialists not have access to sniper rifles and DMRs, have the Recon not have access to SMGs, have the support not have access to Snipers and LMGs, have the defensive ones not have access to Bolt actions. gadgets are a bit more difficult because atm the onyl real choice for me at least is do i take the ammo box or the AA-launcher.... 

    the real issue iswhy bother having the base definitions of assault, support etc. if a big portion of players are just going to play sniper rifles and roleplay Bob-Lee-Swagger


  • @RaginSam wrote:
    @X-Sunslayer-XSpecialist work pretty much like classes. They’re just more flexible.

    Teamwork has absolutely zero to do with Specialist vs Classes debate. People are either going to work as a team or not. Specialist and Classes are just tools to be more effective.

    omg you understood nothing. sorry to say.

    in older titles there was a squad out of a Medic a Pioneer and maybe a Sniper. Because you needed Revive and Rockets.  
    With Specialists and the ability to equip everything.  this has completly gone, because i can have a Rocket and a Med-Pack with me. i don't need a team or a squad or teamplay at all. 

    Look at sundance, you have 3 different (endless) grenades, so you don't need resupply, you have anti-tank, emp and grenades and you can equip a medipack or syringe. therefore you don't need a mate at all. you are a fkn ONE-MAN-ARMY with Wingsuite . its ridiculous, the teamplay has completely gone. 

    yes we can run as 4 to a flag but thats it. thats not the way teamplay should work.   

  • RaginSam's avatar
    RaginSam
    Seasoned Ace
    4 years ago
    @X-Sunslayer-X Most fights happen either so far out or so quickly it doesn’t matter what class the enemy is. This argument that it’s helpful to be able to identify your enemy is dishonest. It doesn’t matter. I see an enemy, I’m going to shoot them.

    The ONLY counter to that is maybe the enemy being recon and having a beacon somewhere. Even then, it could be just a guy acting as a spawn point.

    It doesn’t matter and doesn’t effect the core gameplay loop.

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