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- @CantGetRight yes and no. At least on Playstation, the trophy stats indicate a rather large dropoff between those with the level 15 trophy and those with the level 25 trophy. Down by 50% as I recall.
@CantGetRight wrote:
Probably .01 percent of those sales are the ones on these forums hating on the game while the other percentage of people are actually playing the game.
Oh right of course so many people love the game couldn't you tell by the steam reviews
wish there was a representative statistic, how many of the buyers are happy or not happy with the purchase....that would be devastating im sure
@AerialDominance wrote:@CantGetRight wrote:
Probably .01 percent of those sales are the ones on these forums hating on the game while the other percentage of people are actually playing the game.
Oh right of course so many people love the game couldn't you tell by the steam reviews
Steam reviews? Ohh yes that's a great representation of what people actually think🙄🙄🙄
- @zbran1 yes it is actually
@Furbatr0n wrote:
@zbran1yes it is actuallyIt's a small fraction of people who own the game so no it isn't. Look at the Cyberpunk stats after all the complaining about that game only a tiny fraction of people got a refund even though anyone who purchased was entitled to one.
- @zbran1 your denial of reality is astounding. your observation couldnt be more wrong
So for the same concept cyberpunk is also a hit as it sold a bang on day1 ...
Ah the miracles of marketing ...
@Furbatr0n wrote:
@zbran1your denial of reality is astounding. your observation couldnt be more wrongI'm sorry what? What observation are you referring to? What you have just wrote is word spaghetti.
@BlackSize23-ITA wrote:So for the same concept cyberpunk is also a hit as it sold a bang on day1 ...
Ah the miracles of marketing ...
More word spaghetti. Could you try to make your point in a lucid fashion please, I've no idea what you are trying to convey with what you just said.
- @zbran1
you “don't understand” what I mean but don't hesitate to take offense at my origins ... Poor boy.
@BlackSize23-ITA wrote:
@zbran1
you “don't understand” what I mean but don't hesitate to take offense at my origins ... Poor boy.Again more gibberish. I don't mean to offend you but I assume English is not your first language?
the poor boy comment is the last bastion of someone struggling in a debate along with "kid" .... You need to do better.
- @zbran1 im sorry m8, its spaghetti for you. but its logic to others
- @zbran1
So let's try to strike up a discussion then!
What you don't understand in my comparing the "success" of Cyberpunk2077 to the "success" of Battlefield 2042
@BlackSize23-ITA wrote:
@zbran1
So let's try to strike up a discussion then!
What you don't understand in my comparing the "success" of Cyberpunk2077 to the "success" of Battlefield 2042I'm still lost but whatever. 2042 has done 5 million plus sales in a week. I think Cyberpunk is around 14 million copies so far. Are they not good numbers?
People can defend the game but they will not safe the game. Battlefield 2042 is like a house made of cards on a crumbly foundation - and the storm has long started.
They do not only have bad publicity which is fair in this case but also lose those players that have believed in the game or at least given it a chance. For some it is too unfinished, for others this is not a Battlefield any more and again. On top of that there is little content and therefore also little motivation to keep on playing. And there are probably many other reasons.
Cannot wait to see how many people will jump over to Warzone again when their pacific update arrives. This game bleeds players by design, you can treat the wounds and maybe slow down the rate a bit. But in the end the game will die an inglorious death and will probably remembered as yet another fail. Accept it or not, it will not change the outcome.
- @zbran1
In strictly numerical terms? Of course they are big numbers!
In terms of product quality ...
I want to imagine that for you then Cyberpunk 2077 is better than a Fallout New Vegas (a real RPG if we want to consider it as such) or a Doom Eternal (if we want to consider it a shooter) simply because it has sold more of them right? - @BlackSize23-ITA
Literally no one has said that the sales numbers make battlefield 2042 a better game than any of the old ones, or any other game for that matter.
The sales numbers are impressive and they are suprising all things considered.
@BlackSize23-ITA wrote:
@zbran1
In strictly numerical terms? Of course they are big numbers!
In terms of product quality ...
I want to imagine that for you then Cyberpunk 2077 is better than a Fallout New Vegas (a real RPG if we want to consider it as such) or a Doom Eternal (if we want to consider it a shooter) simply because it has sold more of them right?You see now you're "arguing" about something completely different. This started out on the previous page when I stated that negative reviews on Steam are not a gauge of anything with regards to the success of a game.
I then mentioned Cyberpunk2077 as an example. A game that got absolutely slaughtered on Steam yet it's sold millions of copies. The makers of the game offered a full refund to everybody yet it still is successful and has a healthy player base.
Now here we are and you want to discuss the merits of another two random games that you've decided to bring into this discussion.
Can i ask where it is we are going with this?
- @zbran1
very simple: you and many others just need to know that a game sells well on the day of its release to conceive it as a success ...
Now putting the example of cyberpunk 2077 I am trying to show you how a game INDEPENDENTLY from how it is made on a technical level and whether it is bug free or not sells a bang on the day of its release (and even earlier thanks to pre-orders). ..
This because? Because it is a good game or because today the important thing is to have everything immediately and so you just have to do a memorable marketing campaign that then EVERYONE will go and buy you the game regardless of whether it will be completely broken with Cyberpunk 2077 or "incomplete" (but I could use other terms) like Battlefield 2042 compared to previous Battlefields?
But they'll fix it later, you can tell me, like No Man Sky!
Of course! But it may very well end up like BF5 ... Are you aware of this right?
@BlackSize23-ITA wrote:
@zbran1
very simple: you and many others just need to know that a game sells well on the day of its release to conceive it as a success ...
Now putting the example of cyberpunk 2077 I am trying to show you how a game INDEPENDENTLY from how it is made on a technical level and whether it is bug free or not sells a bang on the day of its release (and even earlier thanks to pre-orders). ..
This because? Because it is a good game or because today the important thing is to have everything immediately and so you just have to do a memorable marketing campaign that then EVERYONE will go and buy you the game regardless of whether it will be completely broken with Cyberpunk 2077 or "incomplete" (but I could use other terms) like Battlefield 2042 compared to previous Battlefields?
But they'll fix it later, you can tell me, like No Man Sky!
Of course! But it may very well end up like BF5 ... Are you aware of this right?2042 has sold well over it's first week according to the numbers. I'm sure those numbers will continue to look healthy going forward.
Marketing? Virtually every product, good or bad has Marketing. Battfield is no different. We has a Beta that was a mess, but because I don't buy into group think or listen to know nothing idiots on YouTube I could see that under it all the core of the game was very much Battfield.
Are you seriously suggesting that previous titles launched "with everything there ready to go"? Really?
I hate to break it to you but Battfield 5 turned out to be an unbelievably good game, I was fuming when they pulled the plug after Pacific was released.
I understand why they did it as the numbers didn't add up, but to say it was a bad game makes me think you've never played it or didn't put enough time into it.
I walked away from Battfield 4 and in hindsight I regret that now, but life got in the way, family and kids first, all that good stuff.
- @zbran1
Of course, the other titles didn't have "everything ready to launch".
It is also true that if you carefully analyze the progress of the various Battlefields at their release, as the titles advanced, there were more and more problems (except Bf1 of which I honestly do not remember various controversies at launch but I can remember wrongly) until we arrive to date where we have (and I think you will not be able to dispute this) a soup of mechanics copied and pasted here and there at random (badly) by other brands from which the Dice is trying to attract new players. - SirBobdk4 years agoSeasoned Ace@zbran1
I hate to break it to you but Battfield 5 turned out to be an unbelievably good game, I was fuming when they pulled the plug after Pacific was released.
I understand why they did it as the numbers didn't add up, but to say it was a bad game makes me think you've never played it or didn't put enough time into it.
——————————————————————————————————
Made me look at my BFV stats. I stopped playing BFV 17 months ago, but still managed to play 1500 hours. It was not a bad game, but it still ranks at the bottom of my BF list mainly due to very poor air play and bad vanilla map design. I would have stopped before if it had not been for the Pacific which was quite good. Then of course if all this suits you because "the title sells" and all in all "you like it" I'm happy for you.
Maybe I expect too much from the game and from a company that makes billions.
- SirBobdk4 years agoSeasoned Ace
@BlackSize23-ITA wrote:Then of course if all this suits you because "the title sells" and all in all "you like it" I'm happy for you.
Maybe I expect too much from the game and from a company that makes billions.
At least just a server browser and joystick support.
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