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Re: No old maps!

@-DFA-Thump
You can disagree all you want objectively Gaspian border is a terrible map and would play compleatly worst if the player count was even a little over 64 players ...

In caspian C to E and the or E to B are no mans lands , Zero cover , Zero terrain cover , its a plane dead zones where you get farmed by vehicles .. being trap at E is a nightmare .. there is no points in Orbital that are designed that badly ..

D1 and D2 have cover and a underground tunel linking them .. and lots of object scatter across . C1 C2 as well , F1 . A1 or B2 all have multiples lanes , entry points and cover .. etc. The worst objective might be the missile capture point in orbital but even that provide a tower to get high ground or to drop yourself in wingsuits or parachute ..

I dont base my analysis on nostalgia or aesthetic taste and so on .. Orbital is just a far superior map and way better designed for large scale combat than caspian border wich is just mostly bad design decision and randoms point placements .. barely any cover ... Even if BF4 version of caspian was somewhat a bit of a improovement , its still not remotly anywhere as good as orbital ..

8 Replies

  • Stew360's avatar
    Stew360
    4 years ago
    @NiCeDiCe90

    If you want to force me to do a in dept analysis of both maps i will . And i know exactly what i am talking about .. It isnt about taste or anything of that matter its about fairness and objectivity the " Dice bashing " trend is getting old .. There is some issues in BF2042 that i want adressed but most the the dishonest complain are just straight up unaceptable.. the pretention that somewhat the total randoms classes from BF4 was better than specialist or more predictable is a total lie and that Dice made specialist to " sell skins " is laughable and make no sens .. They could have sell " Operators " that are used for different " classes " that dosnt affect the gameplay ... Specialist are nothing more than sub classes with 1 locked gadjet that is predictable and 1 unlock gadjet from a pool of gadjet to choose from where playing cannot swap classes on the fly and change their 2 gadjet for 2 others just by grabing sommeones guns on the ground .. The loadout system also aleviate classes imbalance where there is to much of 1 useless classes just because X and Y prefered a AR or a LMG or a sniper .. Now everyones can have the gun they need or want while remaining usefull to the squad or the team etc..

    And i am objective here thats all .. Of course you cant prefer X and Y artstyle or X and Y color over another but in the grand sheme of thing Orbital is just a vastly superior maps in its 128 players form versus caspian in its 64 player form ... Orbital 64 players tho is not the best because the map is incompleat
  • Stew360's avatar
    Stew360
    4 years ago

    @-DFA-Thump
    ob·jec·tive·ly
    /əbˈjektivlē,äbˈjektivlē/

    adverb
    in a way that is not influenced by personal feelings or opinions.


    So regardless of my personal taste for setting feels etc.. For exemple i prefer by far Killzone 2 aestetic style post apocalyptic settings shades of grey and dull environement over colorfull vibrants etc.. stuff

    Like this
    https://www.youtube.com/watch?v=XeakGPqtHXM

    https://www.youtube.com/watch?v=XeakGPqtHXM

    Yet i dont let my personal preferences influence my opinions on map designs in any way .. i look at it in the perspective of gameplay experience for Vehicles , ground and air as well as infantry gameplay ... Caspian is a minimalistic map made with minimalistic effort ,, its not the best or the worst map its Ok at best and have lots of problematics lanes especially anything leading to E thats said ..

    Its a good thing DICE are open to rework some of the maps based on player feeback and i hope it will help because many past BF maps should also have been reworked

  • ElliotLH's avatar
    ElliotLH
    Hero+
    4 years ago

    What about a mashup of old maps? I think it'd maybe be interesting to combine Argonne and Amiens from BF1. You could have Argonne as a fortified forest around a city or something like that. 

  • Some of these posts hurt my head to read. Just being completely honest with that statement.

  • Adamonic's avatar
    Adamonic
    4 years ago

    There are some old great map designs and some that would be better with some of the new gadgets like the grappling hook or wingsuit. I don't think you need to restrict map design and say no old maps when most new players haven't seen maps from anything older than BF1.

  • BR-DuaneDibbley's avatar
    BR-DuaneDibbley
    Seasoned Ace
    4 years ago

    @ElliotLH wrote:

    What about a mashup of old maps? I think it'd maybe be interesting to combine Argonne and Amiens from BF1. You could have Argonne as a fortified forest around a city or something like that. 


    No, please NOT Argonne Forest -- this map looked SO good in BF1 and were they to bring it to the current engine this would just make me and most likely many others sad to see it looking so much worse now.

    And whats more we would have to endure it in 70 FPS instead of a locked 142FPS as we have in BF1. So please, don't butcher these good maps by porting them to this inferior engine.

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