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Re: APS-36 Shootdown Sentinel

@AngrySquid270 I'd be interested in this too. I find it extremely inconsistent. I've tried placing it in various positions relative to a vehicle I'm in or a camping team mate's vehicle and most projectiles seem to be completely unaffected by it.

1 Reply

  • LlamaWithKatana's avatar
    LlamaWithKatana
    4 years ago

    @AngrySquid270 @SlipperyLiz4rd you probably will be interested in that video at first https://www.youtube.com/watch?v=uXUxvNp7fGc

    Mind DICE claimed to make trophy system more consistent since then. As for tips - it shines on breakthrough. 

    As for tips I'll just copy my list from another thread.

    As for grind choke point I would suggest Kaleidoscope breakthrough any objective inside the building. Either attack or defence, just put it near the entrance (but a little to the side so it won't be destroyed too fast.
    Hourglass C point (in that building with the staircase). Then the latest sector just defend the building putting 2 somewhere near the entrance.
    Orbital in the corridors and the tunnel area are both amazing places.
    Discarded on C point (both entrances) should also get you a fair amount of projectiles.
    Manifest on A points on ships just put it either on front and back of the ship or just in the middle of the objective.
    Renewal - IDK, the map is too open for that. Maybe B point is worth to try if you are defending. As attacker just put 2 in front of camping transport (or sit in that transport) and bait enemies to launch rockets at you. And then D point inside the buildings (especially the very entrance) for both sides.

    AMA since I finished that long time ago. On 128 though so gl with that now but I still suggest breakthrough for Irish T1. 

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