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Re: Battlefield 6 wishlist

@donthurtm3 Some good points. Definitely agree with:
- No Hollywood/Bollywood. Don't even waste resources on this stuff anymore. It gets old fast, even if it's somewhat well done.

- Maps...got to have better map design...MUCH better. If they need a refresher course, go play Battlefield 3 and Battlefield 4.

Play the Battlefield 2 map remakes (Gulf of Oman, Wake Island, Dragon Valley 2015, Strike at Karkand, Sharqi Penninsula).

Play the instant classics out of BF3 launch maps (Caspian Border, Operation Metro, Operation Firestorm)

Play the instant classics out of BF4 launch maps (Siege of Shanghai, Rogue Transmission, Golmud Railway, Paracel Storm, Operation Locker)

Play the Final Stand, Naval Strike, Dragon Strike, and China Rising DLC packs out of BF4.

Play the Armored Kill, Aftermath, and End Game DLC packs out of BF3.

Pay attention to the map design and what made maps out of these games and DLC packs instant classics for Battlefield fans. What made them popular.

7 Replies

  • ZombieP1ow's avatar
    ZombieP1ow
    5 years ago

    Bring back battle log and commander's. Reduce active protection radius and eliminate weapon fire from out of bounds.

    Bring back classes and roles, right now as recon, I destroy more armor on foot with C4 than most engineers do with a plethora of weapons designed for that. 

    Switching seats in helos to eliminate "lock" is a cheap tactic that needs to be reworked too. 

    ADHD loading......

    Oh yeah, Classes and roles. Right now, it's a tossed salad of weapons and abilities, which is a departure from the BF formula that got many of us hooked.

    BF4 is still going strong,  and I can only hope DICE realizes the reason it still has a massive fan base. 

  • @ZombieP1ow 

    C4's sabotage element has become useless when commander assets and bridges disappeared from the gameplay. Now it's all about sneaky or suicidal ambushes of tanks or so called jihad jeeps. Bring back element of material denial which serves purpose through not killing an opponent but denying their access to resources or moving troops.

  • ArchAngeL-PCX's avatar
    ArchAngeL-PCX
    5 years ago
    @Teal_Pipo_Fredo So true. The C4 sabotage was such a great "game within the game" scenario. Now it really serves no actual purpose other than to one shot tanks.
  • @gionis32 I want the Battlefield 2 style commander. His/her abilities were tied to ground based assets:
    - artillery emplacements
    - UAV trailer
    - Radar dish

    An enemy spec ops team could blow these up with C4, depriving the commander of his/her abilities. The Radar dish blown up would also short out the minimap for the whole team.

    They could all be repaired of course by an engineer.

    This is what @Teal_Pipo_Fredo is talking about...the C4 sabotage "game within a game". Blowing up commander assets in Battlefield 2. Then the commander would have to task a squad to get rid of the enemy spec ops team, and then repair the assets.
  • @ArchAngeL-PCX 

    Yes and they could bring back more in depth tactical maps and decisions making tools for pinpoint communication which doesn't limit players due to their language or social barriers. Also polished and sufficient tactical and commo roses where there's enough functions in order to communicate with squad mates, leaders and squad leaders can with commander.

    I am personally an introvert but like to communicate via these tools with the squad. They're vital for team based actions and decisions.

    I have heard from veterans of Battlefield 2 and 2142 that these titles have done those aspects really well and those could be improved further instead of weakening them and creating more barriers.

    https://youtu.be/1KRbWGZvVE4

  • Orginally you could use a tablet and Battlelog to be a commander,  and it was much smoother than the console only commander they have now. Commander is fine if theres one on each team. 

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