TFL statistic inconsistent calculation
Product: EA SPORTS™ College Football 25
Platform:PlayStation 5
Please specify your platform model. Sony PlayStation 5
What is your gamertag/PSN ID?
Date/time issue occurred Every day
What type of issue do you have? Gameplay
Which mode has this happened in? Dynasty
Summarize your bug TFL statistic not calculated consistently between user played games vs. Simulated games. In user played games a sack is also counted as a TFL. In simulated games sacks are not counted as TFL. So for example if you play a game and a player gets 3 sacks and gets 3 additional tackles for loss it will show he got 6 TFLs and 3 sacks. In a simulated game that same player would have 3 TFLs and 3 sacks. This impacts multiple things in dynasty mode ultimately inflating stats for user played games. To verify this you can check statistics for AI controlled teams in Dynasty. You should see several players with higher sack numbers vs. TFL numbers. This inconsistency impacts awards and playing style grades making user controlled players and teams have inflated TFL numbers vs. Ai controlled teams.
How often does the bug occur? Every time (100%)
Steps: How can we find the bug ourselves? Look at AI controlled player statistics on defense. You will see players with higher sack totals vs. TFL numbers.
What happens when the bug occurs? This impacts player awards, all American, all cpnfernce teams, and playing style grades for defensive archetypes.
What do you expect to see? I expect sacks to NOT count as TFL numbers or at least be consistent between played and simulated games on how TFL is counted.
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