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Events and Draft Modes - Not Tracking Wins Correctly - No Rewards Given
Anyone else running into this issue where WINS are not tracking correctly in EVENTS, specifically the Solo Gone Pro events (was also affecting Homegrown, Record Breakers, & Eggstra) and DRAFT mode What If? event? It will ONLY count the first win, no matter how many games you win. This first started with the Record Breakers events around 6 weeks ago. I opened a ticket with EA Help and on this forum. The case was closed on April 7th. No resolution. I opened another case today with EA Help. They acknowledge this is a known issue and they are working to resolve. I hope this is the case, but I am skeptical about the timeliness of this issue being resolved, especially since I would like to earn the rewards and tokens that you are ONLY able to earn through these specific events/modes. EA Help always ask to check the forums - I ask that if anyone else on this forum is experiencing this issue to please COMMENT on this thread to help bring more attention to the EA Moderators and Dev teams. Thank you in advance: jahforce604Views7likes30CommentsI can’t load into Dynasty User games
Any known fix for not being able to load into dynasty user games? I’ve (Xbox) been playing in multiple Online dynasties since the games release and have had no issues until this week. Yesterday I was scheduled to play an ps5 opponent we were able to get to the match lobby every time no issue but when the game is loading in, we never get past the college football 26 load screen- it try’s to boot up then eventually we both get kicked back to dynasty menus. Today I tried to play different opponent in the same league and it was the same result. I’ve been able to play R2CFP games as well as cpu dynasty games, and my connection stats are good. Any help would be greatly appreciated, this is year 7 of a 20 man league and we haven’t had any issues until this week.6Views0likes0CommentsMirage event
It’s now 6:55pm CST. I started at 6:00pm playing the Information Redacted event. I’ve played and won all four games, but I’ve been credited for just one win. Please help me with this issue. Especially, since it happens on almost every event. The only event that’s counted correctly is the Season 8 Solo Season 95-99, and I believe the only reason it works is because it only one game to end the event (win or lose). Can the Mirage event please counted like solo season event, so I (we) can earn the rewards owed from investing time in this game. Xbox is my platform and my gamertag is MashLo.144Views2likes3CommentsEvents not tracking
I am having an issue with all the draft, What if and now Mirage events not tracking wins within the event and now also the field pass objectives are not tracking for me with the new Mirage drop. We spend money on this game and cannot even get the rewards for playing it.71Views1like4CommentsI scored a 2 point in the redacted files of ultimate team and failed
I scored a 2 point in the redacted files and failed my challenge. The only goals of the challenge were: Don’t go out of bounds, win, and don’t make a field goal. Can someone please help me understand how I failed this challenge?9Views0likes1CommentCollege Football 27: Suggestions For Improved Gameplay
1. Dynamic Crowd Logic & Attendance In older titles, the stadium was a living entity. We need to see Contextual Attendance return. If a team is being blown out at home, the stands should visibly thin out by the fourth quarter. It adds a layer of realism and a "sting" to losing that static crowds simply can't replicate. 2. The Return of the "Momentum Meter" & Decibel (dB) Readings The NCAA 07-style Momentum Meter provided a visual representation of the game's "swing." Pairing this with a live dB reading for crowd noise creates a tangible home-field advantage. It forces the away team to feel the pressure and gives the home team a reason to keep the fans screaming. 3. Studio-Driven Presentation (Pre-Game & Picks) The broadcast needs to feel like a Saturday morning kickoff. The Desk: A pre-game show featuring a broadcast crew (similar to the old ESPN segments) to break down the matchup. The Picks: Bring back the "More Info" screen where analysts give their predictions. Seeing an analyst's icon next to their chosen winner—reminiscent of the Kirk Herbstreit picks in NCAA 14—adds weight to every game on the schedule. 4. Immersive "Media" in Dynasty Mode Dynasty mode feels most alive when the world reacts to your success. Moving away from sterile menus in favor of Magazine-style articles and digital headlines would go a long way. Reading a "Sporting News" style cover story about your star QB’s Heisman race makes the season feel like a journey, not just a list of games. Final Thoughts: These features aren't just nostalgia; they are the building blocks of immersion. Bringing back the "little things" like dynamic crowds and studio picks would bridge the gap between a "football sim" and a "College Football experience." (cm edit - updated title for vis)1.1KViews8likes43CommentsEA Sports College Football 27 Features Feedback
Good afternoon, hope everybody is doing well! I want to start off by saying that EA College Football 26 is AMAZING and is my favorite College Football game and NCAA Football 14 is a close 2nd! The Features I feel should be added to EA College Football 27 are: FCS Schools(Division 2 schools), The Spring Game, and Player Discipline Issues to effect Academic Prestige in Dynasty Mode. These 3 features would make this game PERFECT!!! I feel that EA is going to run into the same problem 2k ran into with the NBA 2K franchise, which is it’s such a great product that it now just feels like your purchasing a yearly NBA Roster Update. Which is a sign of a Good Game/Product! Feel free to chime in with your thoughts??? 🙏🏿👍🏿✌🏿🤓😉 (cm edit updated title for vis)9.6KViews6likes122CommentsCannot connect to Ultimate Team and I keep getting the Connection Lost error.
I've tried everything on EA help and nothing works. Started yesterday and I keep getting the Connection Lost screen and Our servers cannot process your request at this time. My Event wins have also not been tracking for months now. Using the AI chat leads nowhere and just leads you in circles with no solution.29Views1like1CommentPlease Bring College Football to the Nintendo Switch 2
Please bring EA College Football to the Nintendo Switch 2. Madden 26 is awesome on the Switch 2 and I a love playing it, and I would love playing EA College Football on the Nintendo Switch 2. Playing it on that device would allow me to play the game a lot. I could play it while at work, on the plane or train, in my hotel room when I travel, and on the go in general. College Football, with so much to do to manage your team as a coach (recruiting, developing your players' skills and abilities, game planning, taking a team from the bottom to a college championship, etc.) this game is perfect for access on the go. The Xbox or PS5 versions, while awesome in themselves, simply don't allow me to tinker while at work, on the plane, or on the go. I would be able to sink some serious time into this game were it on the Switch 2. This game is a gem. Please bring it to the Switch 2. I would enjoy being addicted to it. If you decide to do so, I would welcome the opportunity to be tester for it as well. Thanks!1.4KViews10likes5CommentsTexas A&M Sounds Update
Much better than CFB 25, but still needs some improvement. The biggest issue is that Kyle Field and the Aggie Band have a very specific sound, and right now the in-game audio feels too generic at times compared to an actual A&M home game. 1. Interception / turnover sound The current turnover sound uses the full War Hymn. For A&M turnovers, it should be the short first-down style sound repeated, not the full War Hymn. Just take the one already in the game and have it run twice. 2. War Hymn usage The War Hymn should not be used constantly throughout the game. At Kyle Field, it is only played: Pregame / team entrance Between the 3rd and 4th quarters Postgame after an A&M win It would sound much better if the game used an actual Aggie Band recording or worked directly with the Aggie Band. The current band recording does not really capture the way A&M sounds in person. 3. No generic drumline between plays A&M should not have generic drumline cadences between plays like a lot of other schools. The Aggie Band is not a typical drumline-heavy college band in that way, so those sounds should not be used. 4. Add A&M defensive crowd noise When A&M is on defense, the fans all yell “A” instead of the generic noise. This is clear in home games, especially the second half of the South Carolina game from last year. That should continue throughout the game and should not fade away just because A&M is ahead by two or three scores. Kyle Field stays loud and aggressive when the defense is on the field. This is also a problem across the board because when teams get rolling, the crowd stays in it instead of fading into what sounds like a spring game. If the game is trying to simulate fans heading to bars, then have the stadium visibly empty out in the second half. Otherwise, when the home team gets rolling, you should feel it from the crowd reaction too. The stadium pulse effects should make it very difficult for lower-rated teams to come back on the road and should really capture the snowball effect that happens in college games. 5. Add more A&M-specific yells and crowd reactions The game needs more yells during timeouts, defensive stands, and big momentum moments. This should not feel like generic chanting. It should sound like Kyle Field. On kickoffs, it currently just sounds like the crowd is saying “wooo” in a super high-pitched way, which is not right. Just watch full A&M home games on YouTube to get the sounds right. Examples to reference: A&M on defense, especially the second half of the South Carolina game from last year After big plays and big stops, sometimes the bass drummer will play “Hullabaloo, Caneck! Caneck!” followed by a whoop from the crowd Yell Leader-led moments during breaks and timeouts 6. Add more Aggie Band songs for defense A&M has other band songs that could be mixed in, especially when the Aggies are on defense or during breaks in play. The game should use shorter clips or intro sections of songs instead of overusing the War Hymn. Again, just watch some games for reference. There is also a YouTube channel called AggieBandSongs that has useful references. 7. South Carolina game reference The second half of the Texas A&M vs. South Carolina game is a great reference point for the energy level. The crowd noise at Kyle Field should be more aggressive, louder, and more constant. Right now the game makes the A&M crowd sound too passive compared to how Kyle Field actually feels when the defense is making plays and the crowd gets rolling. Overall, A&M’s stadium audio needs to rely more on actual Kyle Field traditions: the Aggie Band, yells, the 12th Man crowd, and the specific rhythm of an A&M home game. And if anyone on the team wants help getting the A&M/Kyle Field atmosphere right, just send me a DM. I’d be happy to help with specific references, clips, and examples so the audio matches what actually happens at A&M games. Also pretty good with picking up this for other teams so I'd be happy to help out to make sure the game is as accurate as possible.49Views1like2CommentsUnable to connect to EA servers
I was just playing some CFB duos with a buddy of mine and I went to check the catalog for a player and the game kicked me off the server completely and i now can’t log back in? How come I cannot connect to EA servers on madden and/or CFB but I can load into any other game that isn’t made by EA on my Xbox atm? why are these servers so cooked? This company infuriates me beyond everything imaginable. I simply don’t understand how their servers consistently are down/broken/slow while others perform far better? a multi BILLION dollar corporation and they can’t even invest the time and money to make their servers better. this has been the worst year for it especially. I’ve been playing madden and CFB for as long as I can remember but this is the icing on the cake for me. After grinding out, spending money on a product I genuinely enjoy playing just for them to constantly disappoint me is immeasurable. I am not buying 27 or anything from EA until they either drastically improve or they give up their rights. this is ridiculous52Views2likes3Commentscfb26 is utter garbage
EA, I need an explanation for how laughably bad this game is. I could spend days upon on upon days but i"m not going to. I just want honest understanding on a few of the issues and how they can be explained. QB drops back in pocket. Now I'm to understand that the cpu pass rush is less effective if I stay in the pocket? However, the game consistently allows inferior rated dls to beat my offensive lines straight up and especially on 3rd or 4th down. If you drop too deep in the pocket, the cpu pass rushers, regardless of their meaningless speed ratings, simply run pass the blockers. If I hold turbo behind the line with qb, then the engaged dls simply disengage to immediately put pressure or run at the same speed as the qb, again regardless of the meaningless ratings, and disrupt the play. HOW DOES THAT MAKE SENSE? QB gets the pass off to wr who somehow more often than not has to jump for it or is immediately hit upon catching it. This silly animation concept forced into this version of the game often results in dropped passes by the offensive players. However, the 1st opportunity for CPU defensive players to touch the ball, it often results in interceptions. Again, often these plays are made by players with ratings that according to the gameplay EA has provided us on this yrs version shouldnt be making plays. An example is a 93 catch gold badge sure hands te dropping 3 consecutive short passes but 72 rated 46 catch no badge lb catching a no look pick on the 1st opportunity to touch the ball. Again. HOW DOES THAT MAKE SENSE Can you explain why you even put fumbles into this game? When a users team fumbles the ball, it takes an act of God to recover. When the cpu fumbles, someone always stops whatever action they are currently in to the recover the ball. Simply take it out if you didn't want the users to recover any fumbles. It is a buzzkill as is the game. Please explain to us how the cpu controlled teams are always programmed to do what the users team can not do if you were trying to give us a realistic simulation? Example. No matter what route you run or the coverage the cpu is in, their defenders will slow down, speed up, dive, jump, or adjust to make balls on the ball. Meanwhile, the users players will not do anything other than what you do but more importantly nothing to help you. It makes literally no sense for players again according to your rating system to slow up or speed up to adjust to plays on defense that they have no way of knowing while the offensive players just give up or dont adjust to help the team. Again it makes no sense. If you guys programmed and played this game, there is no way that you expect us to enjoy it. and these are just a few gameplay issues. I could go all on the absurd nature of the dynasty as a whole. I can guarantee that i will not spend a dime for cfb 27 after the number of lies told regarding cfb 26.19Views0likes0CommentsFix this game by the 2027 year…
Difficulty between Freshman & Varsity, is A LOT more than it should be. For example, when playing Road to Glory, you go from dropping 500 rushing yards to hardly getting first downs (for the average player). When playing with the entire team (Dynasty or other modes), same thing. The difference in gameplay is insane, instead of going up one difficulty, it goes up no less than two. Not realistic nor anything like it was from 2014 and before. I’m speaking out for the people who try to casually play, and can’t, unless it’s on the easiest selection and then it definitely isn’t realistic and makes the game useless to even bother with. Just a concerned customer trying to help others, like myself, be able to have somewhat of a challenge, but not an impossible experience that just frustrates us to the core, because we can’t enjoy what has been brought back to us. Please.. Fix it11Views0likes0Comments
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