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Re: Concussion Grenade

@Echo6Echo 

There is a problem with the concussion grenades area of effect on where it lands in relation to a player’s FoV. If it doesn't land directly in your targets current field of view it will have no effect. This is just another thing that needs to be looked at and fixed.

Here’s some Examples:
1. If you throw a concussion nade at me from behind and it lands directly at the back of my feet, I am not looking in the direction of the blast so it has no effect on me even though it is right by me.
2. I see you throw a concussion nade at me while you are running in my direction which will land directly in my FoV so I quickly turn around to move away. When the grenade goes off, I’m looking the other way and it blinds you instead because you are running towards the direction you threw it even If I am closer to the blast its not in my FoV.
3. You do a bad throw which lands and explodes to the side of your own FoV and also to the side of your targets FoV, you will both end up partially impaired.

It should NOT work this way; it should blind everything in its area of effect no matter if the concussion grenade lands in the players direct field of view or not.

So, this is a lot like that “if a tree falls in the woods question”. If a concussion grenade explodes and no one is looking in its direction, does it blind anyone?

13 Replies

  • Echo6Echo's avatar
    Echo6Echo
    3 years ago

    @SeriousJuJu Yes! So it's not just me. You said it a few time and the title says "CONCUSSION" not "FLASH". Why does it need to be in your FOV to have an effect? Was there no testing, or QA that went into this stuff? I mean stuns and flashes have been around for years in FPS, why bork this so badly?

  • @Echo6Echo

    Correct! You will hear the explosion but since you did not see the flash in your FoV it has no effect on you.

  • Just another thing DICE didn't test correctly!  I wonder how much common sense each of the devs has?

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @Echo6Echo wrote:

    @SeriousJuJu Yes! So it's not just me. You said it a few time and the title says "CONCUSSION" not "FLASH". Why does it need to be in your FOV to have an effect? Was there no testing, or QA that went into this stuff? I mean stuns and flashes have been around for years in FPS, why bork this so badly?


    That's exactly it. If they called it a Flashbang that'd be a different thing than a concussion grenade that would be there to disorient.

  • Ahhnuld's avatar
    Ahhnuld
    3 years ago

    If a tree falls................. Apparently not in BF 2042 world.


  • @Anobix wrote:

    @Echo6Echo wrote:

    @SeriousJuJu Yes! So it's not just me. You said it a few time and the title says "CONCUSSION" not "FLASH". Why does it need to be in your FOV to have an effect? Was there no testing, or QA that went into this stuff? I mean stuns and flashes have been around for years in FPS, why bork this so badly?


    That's exactly it. If they called it a Flashbang that'd be a different thing than a concussion grenade that would be there to disorient.


    Concussion grenade and flash bang are often used interchangeably. Just google it.

  • InS_Hypno's avatar
    InS_Hypno
    3 years ago

    @SeriousJuJu wrote:

    @Echo6Echo 

    There is a problem with the concussion grenades area of effect on where it lands in relation to a player’s FoV. If it doesn't land directly in your targets current field of view it will have no effect. This is just another thing that needs to be looked at and fixed.


    I don't see how this is a problem

    You shouldn't be blinded by something you can't see otherwise there will be no counter and it will make an already frustrating infantry experience even more frustrating

    A concussion grenade that's blinds everyone in a AOE regarless of if someone is looking at it is OP

    I cannot think of a game where flashbangs work like that and for good reasons


  • @InS_Hypno wrote:

    @SeriousJuJu wrote:

    @Echo6Echo 

    There is a problem with the concussion grenades area of effect on where it lands in relation to a player’s FoV. If it doesn't land directly in your targets current field of view it will have no effect. This is just another thing that needs to be looked at and fixed.


    I don't see how this is a problem

    You shouldn't be blinded by something you can't see otherwise there will be no counter and it will make an already frustrating infantry experience even more frustrating

    A concussion grenade that's blinds everyone in a AOE regarless of if someone is looking at it is OP

    I cannot think of a game where Flashbangs work like that and for good reasons


    Well first, it's a "concussion" grenade not a flashbang. Whole other thing and I'm not sure why it blinds you anyway. I can only chalk that up to, it's 2042 and things are confused..

    It should have some affect on you no matter where it lands as long as you are in the AoE. The problem is, there is seemingly NO affect on the other player and the hit indicators are broken. I agree that a "concussion" grenade blinding you regardless is one thing, but it should have SOME affect. Concussion grenades have been around in FPS for eons and it's not OP...


  • @Echo6Echo wrote:

    @InS_Hypno wrote:

    @SeriousJuJu wrote:

    @Echo6Echo 

    There is a problem with the concussion grenades area of effect on where it lands in relation to a player’s FoV. If it doesn't land directly in your targets current field of view it will have no effect. This is just another thing that needs to be looked at and fixed.


    I don't see how this is a problem

    You shouldn't be blinded by something you can't see otherwise there will be no counter and it will make an already frustrating infantry experience even more frustrating

    A concussion grenade that's blinds everyone in a AOE regarless of if someone is looking at it is OP

    I cannot think of a game where Flashbangs work like that and for good reasons


    Well first, it's a "concussion" grenade not a flashbang. Whole other thing and I'm not sure why it blinds you anyway. I can only chalk that up to, it's 2042 and things are confused..

    It should have some affect on you no matter where it lands as long as you are in the AoE. The problem is, there is seemingly NO affect on the other player and the hit indicators are broken. I agree that a "concussion" grenade blinding you regardless is one thing, but it should have SOME affect. Concussion grenades have been around in FPS for eons and it's not OP...


    Have some kind of effect is fine but blinding everyone in it's AOE regardless of where people would be looking like that guy is suggesting would be OP

    Imo it would be a good thing to have throwable that requires more skill/thoughts than just mindlessly throwing it in the general direction of the enemy

  • It's a concussion grenade, no one should be negating it's affect inside a blast circle for it. If you're looking in it's direction or not, it's still going to explode. 

    What skill? No one is going to calculate out y = h + xtan(α) - gx²/2V₀²cos²(α) on a piece of paper when it's thrown.

    It's a flipping grenade! You stop pew, pew, pewing and either run away or throw it back.

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 years ago

    @Echo6Echo wrote:

    @InS_Hypno wrote:

    @SeriousJuJu wrote:

    @Echo6Echo 

    There is a problem with the concussion grenades area of effect on where it lands in relation to a player’s FoV. If it doesn't land directly in your targets current field of view it will have no effect. This is just another thing that needs to be looked at and fixed.


    I don't see how this is a problem

    You shouldn't be blinded by something you can't see otherwise there will be no counter and it will make an already frustrating infantry experience even more frustrating

    A concussion grenade that's blinds everyone in a AOE regarless of if someone is looking at it is OP

    I cannot think of a game where Flashbangs work like that and for good reasons


    Well first, it's a "concussion" grenade not a flashbang. Whole other thing and I'm not sure why it blinds you anyway. I can only chalk that up to, it's 2042 and things are confused..

    It should have some affect on you no matter where it lands as long as you are in the AoE. The problem is, there is seemingly NO affect on the other player and the hit indicators are broken. I agree that a "concussion" grenade blinding you regardless is one thing, but it should have SOME affect. Concussion grenades have been around in FPS for eons and it's not OP...


    Now if only we had concussion grenade jumping like back in the QWTF/Team Fortress Classic days... now that would be interesting! [I miss playing that competitively 20+ years ago...]. But in those days it would move your on-screen reticle around and your POV would basically make a figure 8, while your actual aim stayed central. At least that's how it worked in TFC.


  • @Anobix wrote:

    @Echo6Echo wrote:

    @InS_Hypno wrote:

    Now if only we had concussion grenade jumping like back in the QWTF/Team Fortress Classic days... now that would be interesting! [I miss playing that competitively 20+ years ago...]. But in those days it would move your on-screen reticle around and your POV would basically make a figure 8, while your actual aim stayed central. At least that's how it worked in TFC.


    Right!! I'm not sure why it blinds you anyway in this game. It's supposed to dampen your sound and disorient you, AKA you can't hear me coming, see very well or accurately shoot a weapon, NONE of which seems to be happening.  Another thing I just notice too. If you want to drop a frag short or over a ledge, you bounce it. You can't do that with these, you're either chucking it the full distance or it's hitting the ground and going off in your face. 🙂

  • InS_Hypno's avatar
    InS_Hypno
    3 years ago

    @SeriousJuJu wrote:

     

    It's a concussion grenade, no one should be negating it's affect inside a blast circle for it. If you're looking in it's direction or not, it's still going to explode. 

    What skill? No one is going to calculate out y = h + xtan(α) - gx²/2V₀²cos²(α) on a piece of paper when it's thrown.


    God forbid that something that can land you free kills require some kind of skill/thought to be used effectively

    Following this logic might aswell make all gun hitscan since no one has time to calculate bullet drop and the lead 

    You shouldn't be blinded by something you can't see

    Stun the player, blur his vision make his aim move whatever that's annoying but manageable

    Blinding everyone in it's AOE is straight up dumb and will make every infantry focused map a concussion grenade spam 

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