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- Lady_One2 years agoNew Ace@UP_Hawxxeye I have criticisms about the scope glint too. It shouldn't happen at close range (say, <50m?). It should be in the description of each scope, and it shouldn't get obscured by headglitching (though headglitching shouldn't be a thing in the first place, but hey).
- creepnpeep2 years agoSeasoned Ace
Scope glint has always been poorly executed in BF games.
Scope glint would be better if there was an occasional glint every so often. Say every 5 seconds.
Glint should be just that. Glint.
Not continuous shine like a torch.
Glint should serve to provide a clue as to the whereabouts of a sniper. Not an f’ing great beacon.
Dice have never managed to get it right, like a lot of things.
They trap themselves in an endless cycle of trying to balance one weapon against another.
And this is what we end up with - mechanics that defy logic or physics.
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