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Re: It seems they did an incomplete stealth fix to the scope glints

@Lady_One
the glint in 2042 is extra rubbish because it pieces through the smokescreen. So against a sniper who is a noob enough to not scope out much, you can drop smoke when countersnipe at the white star inside the smokescreen.

2 Replies

  • Lady_One's avatar
    Lady_One
    New Ace
    2 years ago
    @UP_Hawxxeye I have criticisms about the scope glint too. It shouldn't happen at close range (say, <50m?). It should be in the description of each scope, and it shouldn't get obscured by headglitching (though headglitching shouldn't be a thing in the first place, but hey).
  • creepnpeep's avatar
    creepnpeep
    Seasoned Ace
    2 years ago

    Scope glint has always been poorly executed in BF games.

    Scope glint would be better if there was an occasional glint every so often. Say every 5 seconds.

    Glint should be just that. Glint.

    Not continuous shine like a torch.

    Glint should serve to provide a clue as to the whereabouts of a sniper. Not an f’ing great beacon.

    Dice have never managed to get it right, like a lot of things.

    They trap themselves in an endless cycle of trying to balance one weapon against another.

    And this is what we end up with - mechanics that defy logic or physics.

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