Forum Discussion
UP_Hawxxeye
2 years agoLegend
@Lady_One
the glint in 2042 is extra rubbish because it pieces through the smokescreen. So against a sniper who is a noob enough to not scope out much, you can drop smoke when countersnipe at the white star inside the smokescreen.
the glint in 2042 is extra rubbish because it pieces through the smokescreen. So against a sniper who is a noob enough to not scope out much, you can drop smoke when countersnipe at the white star inside the smokescreen.
Lady_One
2 years agoNew Ace
@UP_Hawxxeye I have criticisms about the scope glint too. It shouldn't happen at close range (say, <50m?). It should be in the description of each scope, and it shouldn't get obscured by headglitching (though headglitching shouldn't be a thing in the first place, but hey).
- creepnpeep2 years agoSeasoned Ace
Scope glint has always been poorly executed in BF games.
Scope glint would be better if there was an occasional glint every so often. Say every 5 seconds.
Glint should be just that. Glint.
Not continuous shine like a torch.
Glint should serve to provide a clue as to the whereabouts of a sniper. Not an f’ing great beacon.
Dice have never managed to get it right, like a lot of things.
They trap themselves in an endless cycle of trying to balance one weapon against another.
And this is what we end up with - mechanics that defy logic or physics.