Re: Game Balance and Matchmaking - We want your feedback!
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Ok I've been playing a while now. Up to sector 6 on both gdi and NOD.
All units are good in lower tiers of play but as you progress to least sector 5. You start seeing mostly key units in all line ups
For the most part GDI vs GDI plays out to being skill for most part but if your against NOD who has Kane with cyborgs confessors and worms forget it... Many good players stack em together bringing both on the field at same time. Extremely hard to counter and most of the time you lose.. NOD vs NOD is a even playing field but GDI lacks badly... I know at lvl 10 I'm (8) you unlock units capable of dealing with this but so do they.. possibly releasing snipers at least lvl 4 or 5 might lvl the playing field some. Loving the game so far but it's fustrating losing a match as GDI not due to skill but just better choice of units. Might I also suggest reducing damage done to infantry from Kane's oblesik as it's anti vehicles not anti infantry and vehicles. Any infantry within striking distance of there oblesik is destroyed pretty fast.
Flame tanks are also very powerful against other vehicles like tanks.. don't think something that's anti infantry should rip a hole in tanks ment to counter them. (Yes I'm aware air works best to counter)
For the most part everything else plays well and is very enjoyable. Can't wait to see where the game goes from here