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Anonymous's avatar
Anonymous
7 years ago

Re: Game Balance and Matchmaking - We want your feedback!


@

Ok I've been playing a while now. Up to sector 6 on both gdi and NOD.

All units are good in lower tiers of play but as you progress to least sector 5. You start seeing mostly key units in all line ups

For the most part GDI vs GDI plays out to being skill for most part but if your against NOD who has Kane with cyborgs confessors and worms forget it... Many good players stack em together bringing both on the field at same time. Extremely hard to counter and most of the time you lose.. NOD vs NOD is a even playing field but GDI lacks badly... I know at lvl 10 I'm (8) you unlock units capable of dealing with this but so do they.. possibly releasing snipers at least lvl 4 or 5 might lvl the playing field some. Loving the game so far but it's fustrating losing a match as GDI not due to skill but just better choice of units. Might I also suggest reducing damage done to infantry from Kane's oblesik as it's anti vehicles not anti infantry and vehicles. Any infantry within striking distance of there oblesik is destroyed pretty fast.

Flame tanks are also very powerful against other vehicles like tanks.. don't think something that's anti infantry should rip a hole in tanks ment to counter them. (Yes I'm aware air works best to counter)

For the most part everything else plays well and is very enjoyable. Can't wait to see where the game goes from here

4 Replies


  • @Saging_saba wrote:

    @

    Ok I've been playing a while now. Up to sector 6 on both gdi and NOD.

    All units are good in lower tiers of play but as you progress to least sector 5. You start seeing mostly key units in all line ups

    For the most part GDI vs GDI plays out to being skill for most part but if your against NOD who has Kane with cyborgs confessors and worms forget it... Many good players stack em together bringing both on the field at same time. Extremely hard to counter and most of the time you lose.. NOD vs NOD is a even playing field but GDI lacks badly... I know at lvl 10 I'm (8) you unlock units capable of dealing with this but so do they.. possibly releasing snipers at least lvl 4 or 5 might lvl the playing field some. Loving the game so far but it's fustrating losing a match as GDI not due to skill but just better choice of units. Might I also suggest reducing damage done to infantry from Kane's oblesik as it's anti vehicles not anti infantry and vehicles. Any infantry within striking distance of there oblesik is destroyed pretty fast.

    Flame tanks are also very powerful against other vehicles like tanks.. don't think something that's anti infantry should rip a hole in tanks ment to counter them. (Yes I'm aware air works best to counter)

    For the most part everything else plays well and is very enjoyable. Can't wait to see where the game goes from here


    When GDI goes against NOD. Almost every time GDI will stand for. Get Demolished Immediately

  • Anonymous's avatar
    Anonymous
    7 years ago

    Can you stop setting the bounties to force me to use garbage units? Pitbulls and laser squad are trash. Thanks

  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    7 years ago

    Well, if EA doesn't listen to the feedback of other players and actually apply some of it to nerf some units and buff others; then I'd say this game is not worth your money to spend on, even on bonus package crates. I mean I wouldn't spend more than a hundred pesos (the currency that appears in the store) buying a unit unless I do the math and see if its worth it. Also the zone trooper stinks even tough I love it. I can't seem to win without it nor can I actually counter one properly, unless its a zone trooper vs zone trooper with talon support. Game stinks with all the lag issue, as not everyone who plays lives in a first world country.

  • pontiki123451's avatar
    pontiki123451
    7 years ago

    Trolloween there is no "basic deck". The combinations of units are up to you. There is not any known deck that is called as basic by the company. If you want to kill the juggernaut you have the rockworm. Also you can stop your opponents from bringing tech lab units by putting pressure on their double harvester. If you stay back and wait for him to harvest from the start dont ask how you will defeat 4 tech lab units. Start the game and go scout with something cheap like the millitants or the riflemen and if you see a double harvester go kill his harvesters. The opponent must not harvest much or you will lose anyway.
    Shinerplunderer. You can counter zone troopers with : millitants/riflemen, shockwave troops/flame troops, chemical warriors/snipers. And please dont ask me how to kill a woolverine with a zone trooper together. If your opponent gets a chance to combine those too units its your fault that you didnt put pressure on his harvesters and waited for him to build his strong units. EA needs to listen to real feedback. If a unit is not OP it doesnt need changes. Someone wanted the scarabs to do less damage some days ago because he couldnt counter them. And we know that to stop scarabs you can spam millitants/riflemen or any other 10 tiberium unit. Have the patience to learn the game. Its a strategy game after all. Dont come here saying that everything is a problem just because you dont want to spend time to learn the game.

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