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- EA_Groguet10 months ago
Community Manager
- EA_David1 year ago
Community Admin
Deleting of Badges
Hello dear friends , i have a question regarding the Badges shown in Player Info under "Fortress annihilated". Is it possible to delete a special badge from my account if i would rather have it removed than shown? Or to add another interesting question , i think it´s not possible to change the order of badges so they are shown in the order of how the people would like it? Thanks for your attention and help. Greets , Chris15Views0likes1CommentGames are not starting. its getting worse every day
At this moment 1, maybe 2 out of 10 games start. It seems to get worse every day. is anyone looking into the issue? if so, what is the latest update? we are 2 months in, can we atleast get an update or what so ever? maybe we can help. thanks94Views5likes3CommentsI Want to tell you something important
I know-how that you don't want to improvizat rise of the reds because îs oleacă but I would watt to help you create simering masterpieceful. These are my ideas: If you want money, you should improve the engine like the unreal one . Also you should change the graphics for a better success. If is too hard, the AI like chatgpt can help you. If you want to make something good but ROTR is not good I can give you an example, epic games risked with fortnite but it was a success. Plecase don't ignore me!!! Good bye29Views0likes1CommentIn-game status
Hi! This is a suggestion for the game. I don't know if anyone else has requested this before or if it would be interesting to add it to the game. Personally, I think it's a good idea. O:-) It involves adding a box to the game where you can indicate each player's status. This goes beyond ‘online,’ ‘away,’ etc. I'm usually online all day, but sometimes I'm ‘asleep’ or can't wait for a teammate to log on, so I set my status to ‘gamerdruid, help with the attack on the fortress’ or, as happened to me last night, ‘I have to leave you guys, I'm rushing to the hospital emergency room.’ I think it could be placed anywhere (and even made movable), but I'll give an example in case it helps:87Views0likes5CommentsWhat is the highest player score in any server you are in?
Not your highest score, the highest score of any player currently in any server you are in. My goal is to hit level 65 structures/defense/offense in all 31 bases in at least one server if the developers allow me the time to accomplish that. I'm a long way off :wink: The highest score in any of my servers is flunik in Closed Beta 2 at 3,400,000,000. I'm working on reeling him in but it is slow going he built quite a lead on me!350Views0likes11CommentsRequest for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.24Views0likes0CommentsMoving around map & stuck
I changed alliances and find myself locked in by enemy territory all around me. I want to move to the centre, and also a crash site but face the same issue in different directions & with different bases. What should I do, how can I reach my target? I asked my new alliance about jumping sectors but hav no heard back.143Views0likes2CommentsFA Change Ideas
First off, these are just my opinions so please don't beat me to death over them. It will just be a waste of keystrokes because these certainly won't be implemented anyway. I really don't like FA and I won't play it any more as is. I was trying to think of what it was that I really disliked the most and it is the time that your base is unusable when you get killed. PVP happens so rarely that it really does not matter but FA is the whole server. Rather than make your base unusable, why not give everyone a personal malus? If your base gets killed, your personal malus goes up, and then it goes back down over time. You can still play but there is a penalty. As for the story line, your troop's morale would certainly go down after a defeat. I think this would work well for PVP too actually. I just think it is a flaw that the penalty for losing is that you can't play. This is the only game I play and people accuse you of rank padding if you have more than one army. So if my main gets killed, I log off and go do something around the house. Also, if you are dead you can't use the capacity you paid for and that stinks too. You could even tier it like relocations so each consecutive defeat increase the malus further and leave the base alerted while personal malus is up. Also, it's not fair for those of us who have to leave the house for work that your base will not repair itself. That gives a clear advantage to those who work from home or are retired. We are so advanced that we can literally take the ground below us anywhere we go, but our guys will just twiddle their thumbs and not put out any fires until we tell them to? You should be able to define a repair priority and the base should start repairing itself based on that immediately. Anyway, if you read this far, thank you very much for your time. Have a great day.. Danno59Views0likes1Commenthi karl here
hi guys , i play this game for many years now, i know im not the greatest player arround here but im playing for fun on f 70 and today we had a drop base 4. i have to say its pretty darn fast. or maybe bending the rules like you all want to say. anyways i played this to long and saw to many changes maybe listen to your players and go back old style. ps i think im not alone73Views0likes1CommentNew Tiberian 70 World starts on December 26th, 2025
Greetings, Commanders, A new world is about to start soon! Tiberian 70 will open December 26th, 2025, at 4 p.m. UTC. The world has 15.000 slots. The Forgotten will attack you! But your forces won’t be affected by morale malus. Player levels will cap at 65. Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commanders!1.5KViews6likes0CommentsNew Firestorm 30 World Starting on January 29th, 2026
Greetings Commanders, The next Firestorm assignment is waiting for you! Firestorm 30 will start on Thursday, January 29th, 2026, at 4 pm UTC with 5.000 player slots! There will be no Forgotten attacks, and your troops will fight with all their strength. Consider that there will be no POIs on the map. It appears they were swallowed by newly formed lakes. Ruleset: Uprising. The player levels will cap at 80. See you on the battlefield, Commanders!503Views2likes0CommentsAsking for alliance's info script
This time it is a request for help. Does anyone know of an script that allows to extract the information of the alliance in a .CSV or similar format to be able to process it later in my own spreadsheet? >>>>> General,1517201307,Inactivo,Inactivo,22,Sí,10/02/2019 General,aaronyzoe,Veterano,12,26.29/11/2020 ... Thanks in advance!Solved163Views1like10CommentsRule change ideas
The game is getting stale and it's the same large groups that control a server each time. Some ideas to stir it up: After a fort is beat, the retaliation should be immediate, the 4 days or whatever is way too long. Every base in the center circle should be locked in place when a Fort attack begins and then destroyed if the run is successful. They should not be able to redeploy inside the circle. This clears the slate more and opens the center up quickly. Or for extreme, every base on the conquering alliance is wiped and has to respawn a set distance away from the center. Forgotten attacks in the center circle should be heavier and more frequent. The fort should be issuing them randomly out. Non FA worlds suck, but they could suck less if there was some mechanism to remove inactive/dead accounts. They just clog things up and dead alliances hold POIs that other need to move up. If you don't login for a couple of weeks or a month, your bases are wiped or just turn into Forgotten bases. Or maybe, for every week you don't log in, a random base of yours is removed. That could go for all worlds. But please get rid of the detritus on NFA worlds. Dual hold POIs: two alliances with bases on either side, the influence is divided up as is the output to each alliance. Diplomacy scorecard: an open tally of all alliances, everyone in an alliance can see how every alliance is allied/NAP/enemy with everyone else. Double research: Researching a new unit gives it to you in Off & Def both, however costs are higher. Power distributors: new unit that allows connecting bases together to funnel power to one and other. Higher transport costs of money and Xtal to achieve. Mine field - random spots on board are mined, place or found a base on them and they are destroyed Hardcore: bases lost to attacks or satellite impact are lost forever, researching for a new base only way to replace Displacement: If you attack anothers base, destroy the CY, without destroying rest of the base and if you have a base ready to place, you can put your mobile construction yard in their base, take it over and rebuild from the state it was in when you destroyed the CY Just some thoughts for the devs98Views0likes3Comments
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