Game Breaking Spell Bugs
Bug: Fire Mine with Flame Array upgrade does 1 point of damage randomly, and the Necromancer Specialization's Simulacrum activates before Guardian Spirit, breaking its functionality.
This is severely ruining my mage playthrough. Currently a pyromancer (that is, I've unlocked every fire spell in the game in DAI) and every spell seems to function properly, with the exception of Fire Mine with Flame Array upgrade. It randomly does a single point of damage on non fire-resistant enemies. While distance sometimes seems to effect things, it doesn't always. 1 point of damage compared to my usual 5k is a massive change.
Simulacrum in the Necromancy tree lets you control a 'spirit' version of yourself for 10 seconds before dropping dead. Guardian Spirit in the Spirit tree summons a barrier the moment you take fatal damage, thus preventing your death. When you get Simulacrum later in the game and take 'fatal' damage, you become a spirit AND gain the barrier - thus they activate at the same time, making Guardian Spirit useless since you can't be killed as a spirit anyway - and you're going to die in 10 seconds. Instead of letting Guardian Spirit activate first AND THEN activating Simulacrum while Guardian Spirit is on cooldown.
Playing on Nightmare with Trials.