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CommanderBad's avatar
10 years ago

Game Breaking Spell Bugs

Bug: Fire Mine with Flame Array upgrade does 1 point of damage randomly, and the Necromancer Specialization's Simulacrum activates before Guardian Spirit, breaking its functionality.

This is severely ruining my mage playthrough. Currently a pyromancer (that is, I've unlocked every fire spell in the game in DAI) and every spell seems to function properly, with the exception of Fire Mine with Flame Array upgrade. It randomly does a single point of damage on non fire-resistant enemies. While distance sometimes seems to effect things, it doesn't always. 1 point of damage compared to my usual 5k is a massive change.

Simulacrum in the Necromancy tree lets you control a 'spirit' version of yourself for 10 seconds before dropping dead. Guardian Spirit in the Spirit tree summons a barrier the moment you take fatal damage, thus preventing your death. When you get Simulacrum later in the game and take 'fatal' damage, you become a spirit AND gain the barrier - thus they activate at the same time, making Guardian Spirit useless since you can't be killed as a spirit anyway - and you're going to die in 10 seconds. Instead of letting Guardian Spirit activate first AND THEN activating Simulacrum while Guardian Spirit is on cooldown.

Playing on Nightmare with Trials.

4 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    There are no more patches planned for DAI, so, I would suggest respecing your mage, using a tactician's renewal amulet fro the blacksmith shop to eliminate the conflicting necromancy and spirit tree spells.

    I've not seen an issue with Flaming Array on my Inferno mage unless one of my companions has already set the target on fire somehow, then yes I have seen the 1 damage. It's easy to give even some of the non mages upgrades that cause flames, and there are grenades that do it too. Do you see the Flaming array issue even if your mage is the only one that can set enemies on fire? If so is it only if they hit the fire mine while on fire from Immolate or, it it totally random for you?

  • I've never noticed. I assumed it was distance related. Are you saying Flame Array won't function properly if the enemy is set on fire? Is that supposed to work that way?

    I can't respect the Necromancer because Simulacrum is necessary for Walking Bomb. Guardian Spirit might be removable. Assuming I can trace a path, backwards, towards Mind Blast and Strength of Spirit from Revival.

    I understand odd, conditional bugs like POI glitches, weird placement/generation of ores, and crashes. I can't understand how Bioware can refuse to patch broken abilities. It's extremely difficult not to curse them for what seems like a complete lack of caring on their part.

    Is there some cheat/third party thing I can do to add an ability without following the tree? That is, pick up Walking Bomb without Simulacrum passive?

  • Anonymous's avatar
    Anonymous
    10 years ago

    No there is no way to pick up abilities without filling the prerequisites. You can respec and alter your choices in the Spirit Tree, both really don't need to be on a necromancer and, that's your locked in specialization so, give that an Inferno priority, the fill in on spirit and skip guardian spirit there, or as I do, only take barrier and it's upgrade in Spirit then, finish out on winter for a few spells to toss at fire proof enemies.

    I agree that there are a couple of bugs/glitches that should have been patched in this game but, I also understand that EA/Bioware needs to set a time limit on patching a game so that they can move on to developing the next game in the series, or other new games. Unfortunately DAI is very difficult to mod and, what ca be done with mods is limited. If DAI took better to mods and, a mod maker toolkit were available, there are some great modders out there that could likely fix the remaining glitches with mods. Maybe we will get better mod support in DA4.

    I wish I could offer you a better fix or workaround but, there just isn't one.

  • Let's not pretend there's an excuse for this. Bethesda has their own excuses for things, but with console commands and some wit, people can find work arounds for all those problems. The actual combat abilities not functioning though, which is a key part of actual gameplay? That's... that's sad. My best defense (Guardian Spirit) and best offense (Fire Mine) don't function. Given I got a Berserker fade touched item from trials (30% damage boosted, 300% increased damage taken) along with the new belt that lowers my HP by 50%, the Enhanced Inferno Pact, I get one shotted. Which is perfectly fine, because Guardian Spirit prevents death, which is plenty of time to barrier a second time after, and plenty of time for the tank to taunt up all the threats. Simulacrum is easily 80% worse except with maybe spamming Immolate non stop.

    To be honest, this was more of a "Hey, Bioware, mind adding a few quick easy patches for our widely used combat abilities?". Sadly, I doubt any Bioware employee is going to bother reading this.

    Thank's for trying regardless. I'll look forward to Mass Effect Andromeda and maybe eventually find a work around, or just restart with a non-broken mage specialization, and drop Inferno.

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