Re: Hero of Ferelden Return ?
Normal circumstances mean that Darkspawn only show up every other few hundreds of years or something???
But with the storyline leaning towards angry demi-gods becoming involved in things, that might mean that the typical Darkspawn scheduling isn't as standard as it was previously.
If they were to ever bring back the Hero of Fereldan, in the next game/s, it'd have to be as a killable enemy.
The whole point of The Joining was that our Hero of Fereldan character was a ""Deadman, walking"".
Being a Warden of the Grey is a life sentence with a variable attached. ( 'X' = when?)
It goes against the lore to continue to play as our Warden - since Grey Warden eventually become Darkspawn.
The only storyline that would work for a continued Warden storyline is one where;
The Warden doesn't realize they're losing touch with their morality,
remains topside-unharmed and intact,
denies their urges to go underground thus suffering through physical pain with loss of cognition,
eventually-unwittingly fully transforming into a darkspawn,
and then finally murdering anyone within the vicinity. (Potentially any Party members, lovers, or civilians)
Then from there, they'd possibly linger top side and become the visible evidence of another blight occurring...
Or after they'd slaughtered everyone, their connection to the horde would be the only thing remaining, and call them into the Deep Roads, where they'd settle down with a nice Broodmother and raise their darkspawn children to be the soldiers of the future blight.
Any ('Good') Warden with foresight would know that they-themselves have to die before becoming something evil.
Some Wardens might be able to feel when they're slipping away from reality, and know that the Deep Roads call to them - some might know to answer that call and go for it.
Others who would deny that logic, and ignore that calling, blindly, in favor of "staying to solve problems & care for others" would be ""paving a road to hell with good intentions.""
When you have that kind curse upon you, that burden, a hero wouldn't linger. As doing so would be an unnecessary risk.
(An npc would probably remind our character of this, if our character wasn't able to distinguish this.)
....
Chaotic/evil, or Neutral-neutral characters might remain, but there'd be little to gain in doing that... People with these kind of alignments might find it more rewarding to become the Archdemon. (Via killing it and taking it's place as the next.)