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Re: Sims 3 Launcher

@Spellbound18  One thing to note is that the launcher won't read .dbc or .ebc files unless they're numbered in order, as in, there's a dcdb0 and a dcdb1, etc.  So if you were trying to look at the content of dcdb19.dbc by itself and didn't renumber it, that's why the launcher wouldn't show the content.

Still, right now it seems like this is enough of a mess to justify rebuilding the entire user folder.  There's no need to reinstall; just move the existing Sims 3 folder out of Documents > Electronic Arts and onto your desktop, and the game will spawn a new folder the next time it launches.  This removes all mods and cc so you can test on a vanilla game.

If you still see installed content when working with a clean user folder, that suggests that OneDrive is syncing the contents of Documents and downloading anything it finds missing, for example the Sims 3 files you're trying to remove.  If this is the case, stop here and let me know.

Otherwise, you can copy over one of your saves, and NRaas mods if you use them, but nothing else, and see whether any babies are still affected.  I'd suggest aging up any current babies and having your sims produce a new one just to be thorough.  If you have NRaas MasterController installed, you can use its Instant Baby command instead of sitting through a pregnancy.  Let me know what you see.

Please leave CC Magic out of this, at least for now.  While it can be a very useful tool in some circumstances, it can also obfuscate the process of removing bad cc.

1 Reply

  • Spellbound18's avatar
    Spellbound18
    3 years ago

    Sorry for not responding sooner! I just had the chance to check and saw your advice. I disabled my cc Magic so their would be no conflicts. I did as you recommended, taking out the old sims 3 file and placing it on my desktop before loading up the game. Since this is the first time I’ve opened it since I reinstalled it the launcher was completely clean. I launched it with all of my expansions and stuff packs and it ran great. So I went into an EA world and made a test family. Then quit, I checked and everything was fine. Then I placed one of my saves into my game. I chose my personal legacy save since that save o my uses base game. I also placed my Nrass mods back into my game. I loaded my game up and still only opened the test save file I created in the EA world since it’s a couple and I wanted to try and spawn a baby with. However when I got in game my mods were not working. I’m pretty sure it’s just because of the resource.cfg so I just downloaded a new one. I took the (game generated) resource file out and replaced it with my new one that I redownloaded. When I went to run the game it opened and the intro started but when I tapped my space bar to skip it my game crashed. I took that resource file out and placed the game generated one back in my mods folder. When I checked back in my launcher the piece of stubborn CC was back. However this time I was able to click on it and delete it. I got the ‘uninstall completed successfully’ message. I’m going to go in game and test my babies now and see if they are still glitched. If they are not I will test trying to install a world and just slowly add my mods/cc back in. I really appreciate the advice. I will let you know if I encounter anymore issues with this as I go.

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