Re: The cars sound nothing like the real thing
https://youtu.be/aQaAaMaFxBE?si=C6phEroixgX6weSH
https://youtu.be/Zjt72i2PEEE?si=Fku4SJnfLDtJatGZ
I don't think the engine sounds are that bad in the game. A lot of players probably don't even realise you can change between "Cinematic, Broadcast & Driver" mix which has a big difference depending on your TV/Monitor speaker/Soundbar setup.
My biggest gripe is that the game engines sound a bit dull and flat, and they're missing so much of the turbo whine, gear clunks, wind and track/curb effects that really add to the immersion.
At the moment it just sounds like a single flat audio tone for each gear.... Which adds to the floaty feel of the car.
In the game, when cars bottom out, we don't hear the scrapes from the plank, we just hear a dull in the engine... More needs to be done with sound effects.
Also it's great to have Marc Priestly, but not all engineer dialogue needs to be said with emphasis like he's presenting a show. Real engineers are a lot calmer and subtle with their delivery of info. Can we add audio info for number of laps remaining too? Maybe a calm "Leclerc 2.1 behind" rather than "LECLERC IS THE CAR BEHIND MATE, HE'S 2.1 SECONDS BEHIND, COME ON!