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11 Replies

  • Dechri's avatar
    Dechri
    2 years ago
    @ScarDuck14 No, but constant output of buggy unfinished games are pretty bad for pr and sales, right?
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago

    @DechriYet moats games are released in this state

    sorry just trying to manage your expectations.   Once it seriously effects both EA and FOMs bottom line nothing will be done 

  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    2 years ago

    If the games buying public wants games publishers (all of them!) to stop releasing games with loads of issues at launch then we need to stop pre-ordering games. While everyone keeps doing this there is little incentive for anything to change.

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    2 years ago

    @Dechri Disney did not threaten to sue EA. They're the IP owners with a licensing deal in place - they don't "sue", they revoke the copyright. Which they did not by the way: they just let the 10-years exclusivity deal expire, and EA keeps their copyright.

    Yes, it was widely reported by industry insiders that Disney was unhappy with EA over their use of the license. However the Battlefront fiasco wasn't ever the major reason for that; it was because of the slow pace of game releases and canceled projects. Disney deemed the license "underutilized". That ridiculous Battlefront MTX episode set it all ablaze indeed, especially to the eyes of the community and for the reasons @ScarDuck14 pointed out, but overall Disney was annoyed with the missed potential of the IP amid cancelations and few releases.

    Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.

    Ross Brown is managing and technical director of F1. He overseers regulations, not marketing, brand value, image rights or licenses. If we were to ask Max Verstappen about what he wanted for a F1 game, he'd probably say to give it to iRacing.com group or the like - but that would not move the needle for such a deal an inch. 

    @FG44141 yep, I remember that. Julian Tan also said (and it's in the same article) that having an accessible game is their priority, and that Codemasters does a terrific job on that end.

    If another company took a side deal to work on a F1 sim, I'd be all over the moon with it, make no mistake 😉

    But:

    1) Nothing suggests that Codemasters and EA would lose the franchise. This would be 2 concurrent franchises;

    2) Good luck trying to play that hypothetical sim with a controller. Anyone can get a taste for how it feels with ACC, iRacing, AMS2, and rF2. Have any simracing studio ever released a controller-friendly sim?

    So for the vast majority of the player base (pad users and casual gamers), EA's F1 would still be the title to go to.

    Again, a future sim would not kill EA's license. For it to happen, the new holders would need to commit to an accessible game, the sort of you just don't see in the simracing scene.

  • Dechri's avatar
    Dechri
    2 years ago
    @mariohomoh You seem to misenterpret my words. I never said cm f1 license is under threat. I am saying it very much should be.
    And please, explain why proper controller implementation (and assists) could only be done in a simcade, but mever a proper sim? Just because the sims are not doing it, does not mean it can not be done.

    Oh, and in the same interview Brawn also said they would like to have an F1 mnager game. Did not take that much when F1 manager 22 was announced.

    And seriously, are you comparing a driver and one of the top managers?
  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    2 years ago
    @Dechri I don't think the range and quality of inputs and the range and quality of FFB on a wheel vs a controller should be up to debate.
    The fact that no sim out there seem do comport wheel and pad users with comparable levels of competence should be evidence - not proof, but evidence - that such things are not that easy to pull off.

    And if a sim needs to dial down or simplify realism to accommodate pad users so that they get comparable performances on track, isn't it by definition a simcade?

    Does F1 manager and EA's F1 games compete for the same audience? Does one franchise eats to the other's player base? That's FIFA vs Football Manager debate all over again. Different genres altogether.

    Top manager of what? IP and brand licensing, or competition and technical regulations?
  • Dechri's avatar
    Dechri
    2 years ago
    @mariohomoh Again, you seem to be fighting against strawmans.

    I never said pad should be like a wheel, that is just ridiculous. I said proper implementation for a good experience woth pad can be done for a sim game? Will it feel like driving a real car? No, your using a damn pad. But the game underneath can still be a sim. And sim =/= difficult. Sims can easily be accessible.

    Also i understand that a driving game (with a bit of management stuff availble) and manager game (with no driving available) are quite drifferent things. You said Ross brawns sayings does not matter. I explained that things said in the interview Brawn talked about gaming has already come true.

    If you don't listen to my words, but only elaborate on strawmans in a passive aggressive manner, while not even really participating on the topic of thos thread, continuing this conversation with you seems quite pointless.
  • FG44141's avatar
    FG44141
    2 years ago

    @mariohomoh wrote:

    Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.


    Was there an official source for this statement about liberty? 

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    2 years ago

    @Dechri Let’s take a step back and sort it out?

    You kicked off the thread mentioning the rumour that Kunos did not pursue a licensing deal with Liberty for their refusal to settle on an annual franchise. I called you out on that and explained why that would hardly be the case – the gist of it being that sim studios don’t look kindly to working on a F1 game from scratch due to the teams unwillingness to share performance data and parameters for a realistic sim.

    You proceeded to say that it’s not really the driving experience that bothers you, but the stale state of the franchise. I agree with that and I'm positive the vast majority of us feels the same.

    ut if the driving is ok already, what’s the point on spiraling out this “sims can be accessible too” tangent? If the simcade feeling of the current F1 franchise is good enough already, we can all scratch of the big sim studios out of this conversation, don’t you think? What’s the reason to discuss whether sims can be accessible for controller players?

    On the same post you came up with the Disney “openly threatened to sue EA for poor handling of their trademark”. I called you out on that again, explaining why that’s factually wrong, and what went down with the Star Wars brand and license. The gist of it being that Disney did not revoke any copyright or anything, just let the exclusivity clause expire, and their discontentment stemmed from the missed potential of the IP on EA hands.

    Thankfully that did not lead to anything.

    Now to carry on, can you, first, link to any source for Ross Brawn expressing his wishes to see a F1 Manager style game in the future?

    Passing that check, do you think we can reasonably establish a causal link or connection between him saying that, and Frontier securing the deal to develop F1 Manager 2022?

    Passing that second check, can you find a source for Ross Brawn expressing his wishes on seeing a F1 sim released alongside the current EA's F1 franchise?


    @FG44141 wrote:

    @mariohomoh wrote:

    Liberty demanded that Codies eased off with the supercars shenanigans because having them in more game modes and features, especially races, would diminish the F1 brand value in their own official game. Unfortunately I don't see this as having anything to do with the quality of the F1 experience; just they being adamant that F1 should be on the forefront and core of the game as to not take the shine away from the brand.


    Was there an official source for this statement about liberty? 


    The very same scoop that brought the "supercars in F1" story. Tom Henderson. As in, FOM requesting the scaling-down of supercars in F1 22 – the reasons why being just speculation on part of the community.

  • kismet8051's avatar
    kismet8051
    2 years ago

    I want CM to retain the licence. More times than not I’m happy with the game but I never preorder or buy on release and not every year either. I wonder how many of the people criticising the product, line up year after year to preorder or buy on release or soon after. What’ll it be next year fellas? Same again? Give them your money and spend the rest of your time in abject disappointment, moaning and whining about what a useless bunch CM and EA are? If you don’t like it, stop buying it. Send texts, emails, whatever, to Liberty informing them of your disappointment in the product that represents their sport. Again, STOP BUYING THE GAME IF YOU DISLIKE IT SO MUCH! It’s like poking yourself in the eye with a stick, over and over and over again.
    Constructive  criticism is great, but some of the nonsense I’ve witnessed in my many years on CM forums and now EA answers is just ridiculous, often the same people time and time again.

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