Forum Discussion

Re: Most NPC and Stray Pets Sick (🙀)

@suzushka I think the issue with owned-pets that are temporarily NPC's (because of rotational play) is similar to what is going on with stray cats and dogs. The chance of them spawning with a sickness buff and/or low motives is very high regardless of location. It may be that the game mechanics were set up this way intentionally to create sick pets to support Vet Clinic game-play. From what I am hearing this is a very common problem so at least you can know that it is not just you.

The mod I use prevents all of this so if you are willing & able to use mods you might want to check out LittleMsSam's "No Sick, Dirty, Sad and Hungry Cats & Dogs (NPCs)" mod. I can't provide a link here but you should be able to easily find it through an Internet search. When using this mod my household pets will still occasionally get dirty or sick through normal game-play and their needs will still decay normally (which is realistic anyway), but I don't see sick NPC animals whenever I visit Brindleton Bay or any other pet-friendly lot (not counting Vet clinics of course, I still see sick pets/ patients there). As not everyone is willing to use mods and console players do not even have the option, I hope the developers will consider making changes so that the base game + Cats and Dogs EP will work in a way similar to this mod.

P.S. Please give your pets hugs for me  =^-^=

No RepliesBe the first to reply