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Re: Shields don't regenerate in single or multiplayer.

I don't know if this applies to you or not because AFAIK the game's default settings cap your FPS at 62 which should prevent this from happening, but Caratinoid's thread on BSN suggests that extremely high frame rates will slow and even prevent shield regeneration, amongst other things. But of course that's referring to extremely, absurdly high frame rates, so unless you dropped thousands of dollars on a bleeding-edge rig I wouldn't worry about that.

Otherwise, have you tried the repair install option?

7 Replies

  • 7es7's avatar
    7es7
    13 years ago

    Thanks for the framerate tip!  I had SmoothFrameRate=False which was recommended in the Nvidia ME3 tweak guide. 

    Switching usevsync=true

    or smoothframerate=true fixes the problem. 

    I can finally play the game, thanks again.

  • This is still a problem in ME3 in the Legendary Edition. If I have my fps capped at 240, my shields don't regen. If I limit my fps to 60, the shields begin regenerating immediately.

  • christian_39's avatar
    christian_39
    New Adventurer
    5 years ago

    Same here,.issue still exists on ME LE.

    It is embarrasing that being an issue so easy to reproduce (any dev with a decen gaming rig can see that whenever the game is not using the FPS limiter (to 60 frames) the shields/barrier won't reaload (and/or will take a lot of time to reload), specially because now most of the graphic cards of the past 5 years can easily run this game on over 60fps on max settings.

    Currently I have the game fps limiter to 240 and vsync set to off (I use the nvidia control panel to turn on v-sync + gsync) and the game locks at 165fps (I've a 165hz display)


    Update (26/05/2021): it seems the issue shows up when you limit the FPS using a value above the max framerate your display can render. I'm not using the game's vsync (since I use G-sync configured in Nvidia Control panel).

    For example: in my case my display goes upto 144hz (165hz with the built-in OC, which is what I use). So

    • if I set the in-game FPS limiter to 240 (virtually: unlimited) => I get to 165 fps (the max possible due to using G-sync + a 165hz display). Shields do not reload properly (take a lot of time to fully reload and your shield explodes after 1 hit)
    • If I set the in-game FPS limiter to 144 (the closest value to 165 that the game allows) => I get 144fps and gsync still works (so no tearing, 0 noticeable input lag). Shields work properly

    Submitted a bug report for ME LE (with a lot more detail than the paragraph posted above): https://answers.ea.com/t5/Mass-Effect-Legendary-Edition/BUG-ME3-Shields-reloading-issue-when-playing-on-high-framerates/td-p/10374449

  • HerpDiddly's avatar
    HerpDiddly
    5 years ago
    @christian_39 This worked for me thank you! I have a 144hz monitor and set the frame limiter to 120, and up my shields went. Although when I set it to 144 fps, it didn't work so it seems the limiter has to be BELOW what your monitor can handle, not at it. Stupid bug that should be fixed, but it works for now. 👍
  • If you leave vsync on it will keep it at your monitor refresh rate (144hz) and still recharge your shields!

  • AtamentXV's avatar
    AtamentXV
    5 years ago

    Hope that helps some, but leaving just VSYNC to ON didn't work for me.  I have a 144hz monitor, VSYNC on, and my shields were not recharging. VSYNC off, FPS limited to 144, also didn't work. Limiting FPS to 120, the highest notch that's BELOW my monitor refresh rate, made my shields recharge literally as soon as I exited the menu.

  • LoadCKS's avatar
    LoadCKS
    4 years ago
    @HerpDiddly Yeah I saw the exact same thing. 144Hz monitor with cap set to 144 never recharged. Set to 120 and it works again.

    Funny thing is, I assumed this was intended. I'm playing on Insanity and thought this was a mechanic to make it even harder. My level 30 ME2 import is now level 44 and I just got recharging shields. Insanity suddenly feels trivial.

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