@Fred_vdp wrote:
I read somewhere that traditional DLC isn't as profitable as it used to be. That's likely more so for Mass Effect Andromeda, which didn't perform as BioWare might have hoped.
EA also said that people don't want to play single-player games anymore and yet...
The biggest problem with what happened with the DLC is that BioWare/EA showed that they don't back their own products. I am reminded again of FFXIV where the game bombed on release. They said sorry and redid the game to make it right. That shows people they care about their players AND about their own franchises.
Sometimes you've got to take a financial hit or make a little less profit also as a sign towards your community. And maybe it's not as profitable as before but that still means it's profitable I guess. So they give the fans a big middle finger because their bottom line isn't large enough because of mistakes they made.
That's just * poor overall in my view. It doesn't show any commitment or care towards their own franchises and clearly with Anthem they are going for a completely different type of player base. They can say story as often as they like but it doesn't change the fact that Anthem is a co-op shooter game with a story line behind it. They even admitted on twitter that you cannot solo the entire main story and that you'll have to do at least a couple of strongholds (Dungeons) to complete your so-called critical path.
It's ok if BioWare wants to make different types of games but they're not making a game that will appeal to the traditional player base if you can't even complete the main story solo.
Andromeda was dropped because it didn't sell well enough to maintain the extra studio and without it, nobody has time to work on Andromeda. That's the real reason why we don't get DLC I'm quite sure.