Forum Discussion
@DoYaSeeMe wrote:Ok, let's talk about it 🙂
The big issue with SBMM is that it wasn't here from the start, it should've been added at least before the stats page to the game. No SBMM + smurfing allowed for a lot of unbalanced matches where skilled players built inaccurately high stats by dropping like wolves among sheep.
I don't get players complaining about not being able to play relaxed. Apex is, by definition, a fast paced fps about survival, not an adventure game where you can stare at the environment for hours and pause at any time for a breather. This is like complaining about not being able to stretch comfortably in an F1 car and take it for a Sunday drive on urban streets.
How does a skilled player define fun? 10+ kills/ game? If so, then for each player having fun, there are up to 10 others that don't. Should Respawn cater to the player that is already hooked, has probably spent a considerable amount of money by now and enjoyed many hundreds of hours of playtime in return, or to the other 5-10, that aren't even hooked yet and will probably leave before spending any money, because of getting stomped again & again ? I'd say the answer is obvious.
Your recommendation suggests that only some of the meat should be thrown to the lions. The only fair choice would be to let "the meat" decide if it wants to be thrown as food for the apex predators. Some may want to see how fast they "get chewed, others may risk it in order to play with their favorite streamer/ highly skilled friend or to get to spectate highly skilled games live, so maybe a "brown pants on/off" checkbox should be added to the game 🙂.
It seems again like people haven't or did not read my post fully. Perhaps you should read what I wrote before you decided to write out everything you did. Firstly, this is a discussion. Not a complaining session or a place for you to lie and be passive-aggressive. There is a difference between what you describe as playing 'relaxed' and experiencing the game in a casual, less competitive way (Unranked). I work for my kills as much as or more than others and you implying that I'm just a hungry wolf looking for more kills or nonsensically complaining is a lie and deliberately misconstruing the entirety of my post in a very passive-aggressive way. I do not know if you have an issue with predator players, but you don't seem to get that right now, there is no casual experience in public matches for me. As I described the average skill level in my public unranked matches tends to be minimum platinum minimum, that meaning it tends to be higher. Most squads tend to be made of a pre-made party, meaning three people. I am unable to solo queue without severely outplaying an enemy team to win. I cannot play with most of my friends, they are unable to fight people that I fight because they are not as skilled as I am.
Let's talk about fun since you brought it up. 🙂 I don't know who you are talking with, but I never said getting 10+ Kills a game was my or anyone else's definition of fun? That's not my argument at all. And I fail to see how it could even be implied from my post. So I'm just going to ignore that argument from you. Despite you seeming to have responded to my recommendation, your response here seems a bit daft and is making this a black and white issue of either caring for people who play more and pay for skins versus newer players. This issue is not black and white, and I think my recommendation is a way to approach the grey area in the discussion about changing SBMM. I'm also not even arguing what you seem to be, so how about we stay on the same track? I said the primary goal of SBMM is to encourage a space for newer players to not feel intimidated by players with a better understanding of the game. I never disagreed with that goal. I think it is good to encourage new players time to develop enough skills and game sense to enter higher tier lobbies. But I'd also love for there to be no SBMM so that I could play with even the newest of players, on my team or as an enemy (I really like playing with new people.). If Respawn prioritizes the newest player's experience and I cannot play with or against them, I understand. However, I do not think this current model of SBMM is the way to do it. It will only inevitably punish people as they get better at the game. I made that clear with my statement where I said "You get better, or just die.".
To be honest, I don't think you understand how ironic your recommendation is or that you read mine. Letting people choose what experience they want already exist. It's called ranked. If Respawn does want to prioritize designing a space for new players to grow in casual matches and keep them, I would say SBMM is an inefficient system given how I feel and it will inevitably wear down on everyone as they get better at the game. I offered a recommendation on that basis, I want to enjoy this game with all my friends and with random people.
Before SBMM becoming the plague, most complaints were about teammates lacking skill or not getting involved properly in the game. That sounded like a cry for more sweats, honestly. The actual irony is that there seems to be too many of them now.
- 6 years ago
All they need to do is get rid of being able to see player stats, other than the level they are at...problem solved!
You're welcome...If anyone needs me, I'll be in the back tossing bills...
❤️
- 6 years ago
@jumanjaydazedLmao your so right about that ive been tempted to remove my stats or just use season 1 ones then nobody will know how good or bad I am :0 (imo BAD)
- 6 years ago
Haha, that's an interesting proposition. It might help some people not feel as intimidated. But I think it runs counter to how Apex developers probably want the game to look and people to feel about their stats. I think I agree that people would likely be happier if they only saw badges or didn't see any kill leader banners.
- 6 years ago
@DoYaSeeMe It was a dig and I addressed it as such. It also insinuated a lot about my character without acknowledging the substance of my proposition. I never brought up how often you use the forum or how it is relevant? I am sure there are people who have made posts offering no recommendations or just complaining about more benign, low priority, or high variance issues in the past. This, however, is not a post about an issue of high variance. I am not nonsensically complaining, I would say this issue is a higher priority, and I am offering what this particular forum board encourages. That is critical feedback and discussion regarding the game's current state. I think my approach in this post has been beyond reproach and very reasonable, I fail to see why you want to compare it to thousands of people posting "I'm not having fun because of X." given the clear effort I put in to do exactly not that.
So by calling it a plague, you acknowledge SBMM is problematic? Also, I'm sure there is some irony in that idea, but I'd still say your initial understanding is more ironic. Some people do look for things to criticize even when they it isn't that big of a deal. But I consider myself pretty reasonable, an avid gamer, and a fan of Apex. I am not looking to hate or do anything else you suggested in your initial posted response. My thoughts are my own and expressed in my post / responses and seem to be reflected by the community at some level, perhaps you aren't being charitable to the fact some players are not able to articulate or understand why they feel a certain way as well as someone like me? You sound cynical to the nature of what allowing open feedback causes.
- 6 years ago@JiboTV Sorry, maybe I wasn't very clear ( I was about to get my daily dose of Apex kills and rushed it, heh). I see you as a representative of those that don't like SBMM in its current form, so, if I say "you", I'm usually referring to that category.
I mentioned about my experience of on this forum because things do relate. This new form of SBMM didn't just come out of the blue, it was added in an attempt to address some of the issues of the community, that were pretty visible here, mostly behind topics like "X ruins Apex", "I'm not having fun because of X". Your approach is way better and I appreciated it, replying with my own view on the matter and adding a small twist of fun in it.
SBMM is a good thing in my opinion, far from being a plague, but the community acts like it's an actual calamity, after conveniently ignoring or forgetting that they've asked for it. Perfect for a bit of irony, and I'm sure the community can take it, they're not 6 year-olds (Apex has an age rating of 16+, if you're less, you should be grounded :P).- 6 years ago
@DoYaSeeMeHey buddy. Since you are a player in favor of SBMM, I'd love to see how you enjoy it once these endings are 100% percent of your public "casual" lobbies.
https://youtu.be/Em6T6UXCh3k
This is essentially the ending of every public game I queue into now, and it has no gameplay difference from Ranked, other than I don't earn points in a ranking system for sweating my balls off.
Lower tier players are oblivious to how toxic Public lobbies are for the people who are actually decent at the game.
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