Cheaters
Somehow made it d3 this season as a 13x time master. Cant get out of d3 due to going against smurfs and preds that all have cheats. Never seem to get the cheaters on my team either. When I did they told me personally that hell yeah they are cheating. "You have to if you want to hit pred as everyone is doing it". These guys got aim bot, walls hacks, zero recoil you name it. I'll be invisible as crypto and they never laid eyes on me at all and this revenant ignores my other two teammates and goes straight for me where nobody ever see me go while his two teammates delete mine. One dude told me he knew what clone mirage was from 100 meters because he has aim bot so he laughs when he sees a mirage player. The game is unplayable with all this cheating going on. Increase the pred cap and make it so only masters and preds can play with each other. Diamonds only play with plat and diamonds. Idc if the que time is longer. Im sick of tired of this. I stopped playing for a few months and then came back and was ha ing some good fun with the boys again and started to tolerate the new ttk which I hate and then boom all these **bleep** pathetic cheaters ruining all my games. I can't believe I payed 100 bucks for the beam saber heirloom when my gameplay experience is getting ruined anyways. They need to issue permanent bans like marathon does. Increase the pred cap. Most cheaters only cheat because they want to hit pred so eventually they will hit pred so just make it where they only play with each other and masters. Who cares if they have to wait 30m for a game. Let the cheaters wait. Rainbow six siege has like 15k champs. Why not raise the pred cap to allow them to que in to their own little pathetic group of cheater only lobby. May the best cheater win. I dont mind waiting longer if that means I don't have to que in with these weirdos. I'm done with apex until next season. I can definitely see me taking another extended break. Why should I spend money and time on this game if my experience is terrible. I'm getting beamed from miles away by a hemlock or r99. People know exactly where im hiding with no recon character at all. Im getting snapped on and instantly downed in less than 6 hits. What a joke. It's like a infection that cant be cured. Who cares how bad the player base drops. Permanent bans. Don't let them play with diamond players. It ruins my day. My friends are angry. I'll just go back to marvel rivals for now or arc raiders and my single player games. Way less cheating. Way less stress. Appreciate all the times feedback I added ended up in the game or was somehow implemented but holy please aggressively attack this. Console cheating is horrible. Or buy me a titan.33Views2likes3CommentsPS5 version controller support
I’ve been playing the PS4 version Apex with a DualShock 4 and the back button attachment. Native PS5 games won’t let you use a DualShock 4 with them. The back button attachment has become essential for me to play the game and I’m worried I’ll lose the ability to use it when the PS5 version is released. Can you please allow the PS5 version to use the DualShock 4 controller?1.2KViews0likes5CommentsMatchmaking
Honestly Apex matchmaking feels kinda off right now because as a casual player it keeps putting me against people who barely miss shots and play like they’re in a tournament or something. I get that skill-based matchmaking is supposed to make things fair but it doesn’t really feel fair when I’m just trying to chill and improve and I’m getting lasered every fight before I can even react. Apex is pretty much the only game I take somewhat serious, but I’m not grinding 24/7 like those players, so the system should do a better job separating high-level sweats from regular players like me. It just makes the game frustrating instead of fun and thats probably pushing a lot of casual players away, which isnt good for the game long term either. The thing is, this is literally the only game I play. I dont jump between different shooters or grind multiple titles, Apex is it for me. And I actually love this game fr, like I enjoy the movement, the gunplay, the whole vibe of it (missed the lores of characters tho). That’s why it sucks even more when the matchmaking makes it feel like I don’t belong in my own lobbies. I’m trying to get better over time, not get deleted in 2 seconds every fight. I’m not saying remove skill-based matchmaking completely, but it needs to be adjusted so casual players who actually love the game can enjoy it without constantly going up against players that play like pros. If the experience keeps feeling like this, its gonna push away people like me who genuinely want to keep playing and supporting the game, but just cant keep up with that level every single match.77Views5likes7CommentsMake wattson ult deal damage to enemy team!!!
Make wattson ult deal damage to enemy team!!! As a wattson main I find it very interesting how when I put my ult down in a building it gets demolished by one drone ult and every single fens i put down for hours inside the building. The only logical solution to make wattson balanced is to make the ult not only heal me and my team but also deal like 10 damage to enemy team because I’ve been in many situations where a crypto drone demolish everything I’ve built and getting full pushed by the enemy team and the only thing I have time too do is too put another ult down that doesn’t even help with countering the pushing team. Making her ult deal damage does not only make it fair for both teams because when crypto can destroy everything I as a wattson should be able too keep my team safe and put my ult down and it gives me time too put some fences down before gettin pushed by a team. It’s very sad how a controller legend is not being able to do what it is supposed too wattson is meant too control and making a buliding safe and she is one of the least powerful controller legends in the game I think she deserves more than just a small buff that repairs windows when she put down the ult! Make wattson great again please.7Views0likes0CommentsDetailed Proposal to Improve Ranked System – Prioritize Individual Performance
Yes, I've wrote the following text using an AI platform, but the main idea is from my thoughts and notes, hope EA and Respawn can give a look at it. Dear Respawn Entertainment & Apex Legends Development Team, I am a dedicated Apex Legends player currently sitting in Diamond IV during Season 28 (April 2026). I have been playing since the early seasons and truly love the game, but I have identified a structural issue in the Ranked system that is negatively affecting competitive integrity and player enjoyment, especially for solo and duo queue players. 1. The Core Problem: Performance vs. Visible Rank Mismatch Passive climbing / Carry dependency: It is too easy to reach and stay in Diamond+ by being carried or through low-impact third-parties, without the mechanical skill, movement, or decision-making expected at that tier. MMR Friction: Matchmaking frequently pairs players with the exact same visible rank (e.g. Diamond IV) but drastically different real skill levels (some playing at a clear Gold/Platinum mechanical level). Low individual accountability: The current system heavily rewards team placement and kills/assists regardless of personal contribution. This creates inconsistent lobbies, frustration for skilled solo players, and devalues the meaning of Ranked badges. 2. Proposed Solution: “Skill-First” Ranked Formula I propose evolving the existing Season 28 RP system by shifting 55-60 % of RP progress toward verifiable individual performance, while keeping the Battle Royale identity intact. New RP Formula: RP Net = [Team Positioning RP] + [(Kills + Assists) × Value per Position × Individual Multiplier] + [Personal Damage Bonus] – [Entry Cost] Key Components: Team Positioning RP: Keep exactly as it is today (+125 for 1st place, +95 for 2nd, etc.). Survival and smart rotations must still be rewarded. Kills + Assists: Keep the current scaling values based on final squad position (higher value in top 5). Individual Multiplier (the core filter): Calculated as a rolling average every 10 matches. Compares your Personal Damage Average (plus weighted damage in final-circle fights) against the expected average for your current visible rank. Range: 0.75× (underperformers) → 1.35× (consistent high performers). This makes it statistically much harder to climb or stay in a rank you are not actively contributing to. Personal Damage Bonus: +1 RP for every 300 damage dealt (capped at +40 RP per match). The bonus scales higher the better your final placement, heavily rewarding high-impact damage in late-game fights instead of early poke or cheap third-party finishes. 3. Strengthening Hidden Skill MMR & Matchmaking To complement the RP changes, refine the existing hidden Skill MMR: Primary metrics: Damage Per Minute (DPM), Percentage of Team Damage dealt, adjusted K/D by position, and the Individual Multiplier from the last 10–20 games. Clustering: Within the same visible rank (e.g. Diamond IV), prioritize matchmaking players with similar Individual Multipliers and hidden MMR. This would dramatically reduce the “Diamond badge but Platinum skill” problem in random queues. 4. Expected Benefits Ranks become a true reflection of individual skill rather than time played or carry luck. Solo and duo players get much fairer and more consistent games. Players are incentivized to improve their own mechanics and game sense. Long-term increase in player retention and competitive health of the Ranked mode. I believe this would be one of the most impactful Ranked improvements since the current system was introduced. All the required data (damage, final-circle contribution, etc.) is already tracked by the game, so implementation is technically straightforward. Thank you for reading this detailed, data-driven proposal. I would be more than happy to provide match samples, my own stats, or discuss any part of it further. I only want Apex Legends to continue being the best battle royale experience possible. Best regards,16Views1like1CommentBot Royale is no longer beginner-friendly due to matchmaking issues
In Bot Royale mode, experienced players are being matched into lobbies intended for beginners, which defeats the original purpose of the mode. As a result, new or low-skill players are often eliminated early by highly skilled players, making the experience feel no different from standard casual matches. Bot Royale was presumably designed as a low-pressure environment for new players to learn the game, mechanics, and gunplay. However, the current matchmaking undermines that purpose. I would like to suggest the following improvements: - Restrict experienced or high-level players from entering Bot Royale - Implement stricter skill-based matchmaking within this mode - Ensure the mode remains a beginner-friendly environment Please reconsider the intended role of Bot Royale and adjust the matchmaking accordingly.46Views3likes3Comments6 times in row players leaving lobby in pubs - apex legends
how is that even playable if 6 times in row players leaving lobby before they even drop from ship in pub games in apex and some of them leave instantly when they get downed even that there is a big chance of ressing them, the whole concept of BR ( battle royal ) is not being applied here which is what we signed for when we choose to play that mode instead of ( Gun Run / or / WildCard ) why respawn is not doing anything yet to prevent this it feels so horrible and a waste of time and impossible to solo in trio with all the sweats stacking in pubs and its not even enjoyable to get jumped while you solo because your teammates left for no reason what so ever my entire favorite map both E-District and Olympus has gone without me playing any normal game like every other team surviving to the last ring and enjoying a battle royal as it suppose to be12Views0likes1Comment