Rank match method request(Added and organized content (2025/03/03) )
First of all, I don't know the details of the current ranked match method.
[Full party match specifications]
-For full parties, skill matches and rank band judgments will be determined by the top players on the team. For example, in a match with 20 full parties, the top 20 players from each team will determine matching based on rank and skill.
- The amount of rank point deduction will be reduced if a solo player is killed by a clearly higher-ranked player (or a team with a higher-ranked player). In the case of duos or full parties, mitigation measures will be determined based on the highest-ranked player on the team. Players with a rank of IV or more will be considered higher-ranked. For example, if you are Platinum IV, then Diamond IV or higher will be considered higher-ranked players. However, if the highest rank of a full party is Diamond IV, then Master and above will be considered higher-ranked players.
[Duo match specifications]
-As with full parties, skill matches and rank range judgment will be made by the top player on the team.
-The matching judgment for the remaining person will be set based on the rank of the duo player as the upper and lower limits, and players with close to the average skill of the duo players will be matched. For example, if the duo players are Diamond IV and Platinum IV, players who are close to the average skill of the duo players will be selected from among the Platinum IV to Diamond IV players, and from those players, priority will be given to matching with higher ranked players.
-If duo players are of the same rank, they will be matched with players of similar skill in the same rank range. If there are no solo players in the same rank range, they will be selected from the lower rank ranges (prioritizing rank proximity over skill).
-Solo players who are matched into a duo will have their rank point deduction reduced if they are killed by a player (or a team with a higher-ranked player) who is significantly higher than them, regardless of the duo's rank.
[Solo match specifications]
-For solo skill matches, prioritize higher-skill players in the same rank range and gather three members with similar skills (same rank is prioritized over skill). When gathering 20 teams, the players will be paired so that they are as close to the average skill as possible for the current rank range.
- When judging a team's skill in a solo match, the average skill level of the three team members is used.
-If a player is placed into a match above or below their current rank, they will not be able to be placed into a different rank band for a certain period of time after the end of the match (2 hours?; even better if this can be turned on/off as an option).
-If a solo player is killed by a clearly higher-ranked player (or a team with a higher-ranked player), the amount of rank point deduction will be reduced. In the case of duos or full parties, the reduction measures will be determined based on the highest-ranked player on the team. (For example, a high-ranked player is determined to be Diamond IV or above for Platinum IV.) Solo players who are matched into duos will receive reduction measures based on the difference in rank between them and the duo, regardless of the duo's rank.
[Other improvement requests]
-Establish rank bands in the Master rank based on ranking. For example, Master I from 1000th place, Master II from 1500th place, Master III from 2000th place, etc. Please make something that even people who can't reach Predator can aim for and add measures to motivate Master-level players.
-For experienced players, the minimum rank for rank reset demotion will be Gold IV. The method of identification will be the number of times they have reached Diamond IV or higher. The intention of this is to make Rookie to Gold I suitable for beginners and new players.
- Ignoring rank ranges and matching only people with similar skills, as has been done in the past, is not fair and there is no point in having ranks, so it is absolutely not allowed.
- In casual matches, players gather together with people of similar skill levels.