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DankToliet's avatar
DankToliet
Seasoned Ace
6 years ago
Solved

Mirage Rework/Overhaul When?

He doesn't need small tweaks, he needs a complete makeover. I pray they show him some much needed love to take away his spot from being the 2nd least picked Legend overall barely above Crypto.

  • Mirage's current abilities

    Passive: Encore, Mirage can be revived by his teammates.

    Tactical: Use things, Mirage can pick up loot, and use it.

    Ultimate: Game Over, Mirage can disarm himself mid combat while everyone still sees him, quit the match without leaver penalty.

14 Replies

  • @iBlockHead Okay, you asked for my suggestions.

    I'VE BEEN WAITING FOR THIS!!

    Ability - Make it climb, make it jump, and when it gets to it's destination, make it shoot at the nearest player within 20m, but the bullets don't do damage. Also, instead of telling where the player shot from, let it scan like crypto/bloodhound when shot.

    Passive - Mirage can select any characters to create decoys of. He can select the character decoy by holding down the decoy button. Mirage also is invisible for the entire time he is knocked, including during rez and self rez.

    Ultimate - Cost reduced by 10%. Now creates a decoy that goes towards the nearest enemy. Decoy can do damage, automatically carries mirages primary, but has only 1/2 of Mirages total health (50 hp if mirage has no armor, 62 if mirage has lv 1 evo, 75 if he has level 1 body/level 2 evo, 87 if he has level 2 body, 100 if he has level 3 evo/level 3 body, and 112 if he has levl 4 evo.) Decoy cannot heal, goes wherever mirage pings, and finds and shoots enemies within 50m. Lasts for 30 seconds, and during the 30 seconds Mirage become's invisible, and can heal, and doesn't kick up 30000 piles of dust while walking. Mirage can also cancel the decoy. Also, if the decoy is killed, Mirage becomes visible again. The decoy's accuracy/movement is like that of the firing range bots.

    #BuffMirage
  • hayhor's avatar
    hayhor
    Hero
    5 years ago
    @CrazyPlays54 That ulti seems too complex for most people that play this but I like the ideas. Why cant the ulti just be silent with either no decoys or better decoys?
  • The ultimate can be the same as the one from Dummies big day. That was great and actually confusing as hell when used in CQC, i lost more fights to it than i want to admit.

    The tactical could be similar in behavior to the Dummy ultimate but only one and getting destroyed grants invisibility for like 3 seconds.

    No idea what to do as a passive, maybe creating a hologram of your teammate doing a fake revive on you? That would bamboozle some.

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