Forum Discussion
@AvengArniethe proposed solution sounds good but doesnt work.
most smurfs are waaaay above lvl 100.
when you shred every lobby your level goes up super fast.
and the real problem is that once you reach diamond EVERY lobby is full of wallhacker/aimbot from a certain region so your only way to dodge them is to smurf (cuz yeah since even pubs have mmr now).
- AvengArnie2 years agoRising Traveler
Level 100 is like a totally arbitrary number for all that I care it could be 1000 :D According to the stat tracker I am like top 0.5% with my level 1476 with only 25K players ahead of me so it would be potentially a very small club...
So when it comes to fighting smurfing with technical tools you would need to generate a unique ID for the client itself (and there is such a thing today) to detect multiple accounts playing from the same asset but then again that would not be immutable if the smurf understands how it is generated they could just find a way to alter it, use a different client, etc. Also there would be the problem of shared PCs / internet caffe PCs, etc. You can only rely on player reports but if what you say is true, that most smurfs are beyond level 100 it might be really problematic to distinguish between legit and smurf here.
When it comes to cheating (aside from strike packs and other mechanical tools outside the client) the cheat client needs to rely on reading the memory space of the game client process to find the coordinates of other players in the virtual space of the map. One would think that it would be really easy to create a generic anti-cheat software that would only need to accomplish this one thing. The only issue here that since you do not control the client environment the owner of the client has 7 ways till Sunday to work around you trying to catch those read attempts so then you are left with the antivirus approach: try to discover known cheat processes by signature, etc. and that is a battle lost from day 1. You will be always 1 step behind with detecting new popular cheats and you will essentially never find custom-made, fine-crafted ones. E.g. you will rely on forensic evidence (spectating) to find the cheaters and EA/Respawn will never have the human resources to cover that obviously. Dead end.
I really do not see means to really cut back on cheating and smurfing using technical tools there must be a way to social-engineer around the guys doing it. Cheaters and smurfs need to bee discouraged and If needs be then yeah, just really create a paid premium level account and have a (real-money) spend limit attached to the premium accounts. You will think twice to create a new account if you had to pay for it...
 
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