Unpopular opinion: Intelligence questionnaire for ranked
So... I'll post the question right away so you can answer it without reading my possible upcoming dissertation on why I'm asking it: Do games with ranked modes need an intelligence questionnaire next to whatever matchmaking they have to enter?
The reason I ask this question is not even Apex per se, but more the things I've always seen with ranked in games; lack of common sense or skill. So most times it's easy to play ranked. In Apex you just need to be lvl 10 and you can hop in and start ranking up. Other games also have similar conditions or no conditions at all for playing ranked safe for having an account... While others you need to put actual work to get a shot.
What sparked this question? Well I think I made a similar thread in the past or just comments about it, but what sparked this was another game in which I was still pretty low in rank but still couple hours in. Then someone who said "This is one of my first matches in this game" was in my team... So I was slightly taken aback how someone like that could be in a team where the others spend hours upon hours gaining levels. Needless to say we lost XD But it wasn't too bad, cause that happens in games. It can't always be flawless and in this case it was actually within the margins of normal. What wasn't normal is in Apex and other games where ranked is basically accessible to everyone is when you have little kids playing who don't know what they're doing. I'm not talking about 14+ who already show signs of creating their own comprehensive thoughts and other higher functionality, but 5-13 year olds who should just play the game for fun and not be in ranked play.
In Apex most of us have played with kids it seems. You have the little squealers who start raging their pre-ball drop throats out whenever they miss shots or get downed or the cute little ones who say "Hello mister" and you instinctively be like "Whoever shoots this kid is dead meat! You hear me?! DEAD MEAT" and proceed to go ferocious at any team shooting at you and ending up with 10+ kills and winning the match while that little dude/girl has 0 kills and between 0-50 dmg :P But that's what casual is for. I titled this unpopular opinion cause I know some/alot will not agree with me on this one but casual play in games is just for everyone to 'have a good time'. Now that sentence can't be quantified for every person the same way because for some that indicator means 'just having a lot of kills' while for the other it just means 'spending time in the game'. Ranked however is a whole other beast entirely. Ranked is for ppl who are competitive and want to advance through the ranks who need like-minded individuals. This is why I'm asking the main question.
It can be proven that 8-13 year olds usually don't possess the brain functionality that adolescents and older demographic groups have. Their brain is still molding into shape... Yes it still does this until 24/25 but by 16 comprehension and other brain functionalities are already in place but it continues to grow. That's why kids are often (also by law) not responsible for their actions, same as ppl who are older but intellectual disadvantaged. Should ranked modes include some sort of 'easy' test to gauge an individual fit for ranked? Like a 3 question questionnaire that you can't quickly google to cheat but is easy for the general public? So like some math problems or easy science stuff? This way you can deter very young kids or less mentally intellectually abled to be in ranked games to enhance the games for the masses?
This can go both ways of course. For some games you don't really need to have common sense, just skills, but for some you definitely need a good noggin upon your shoulders to win consistently. You don't need much sense to shoot guns in games, but you do need it for tactics, observing, flanking, drawing out and so forth like in Apex. Most claim that (ranked) matches in apex, other than then campers or non-engaging-xp-rankers, are lost due to a lack of common sense, awareness or seemingly intelligence. This way, it might get rid or lower the chances of getting such individuals. Now being able to equate math or science or whatever topic questions doesn't mean you will have more common sense or intelligence. Heck, it might not even do anything, but wouldn't it give you a little bit more piece of mind? It's like knowing just as you did in middle or high school that you should stay clear of asking advice from the guy who always got D's in a certain class :P. Now the game does it for you. That's because you can have intelligence without common sense, but you can't have common sense without intelligence... a good quote... but not good enough for the book of quotes by koochi... :P
There are alot of unanswered questions or drawbacks like: 'should this test be done before every game or daily', 'should it be done when advancing higher than 'beginner's brackets', 'should there be a retrial for inputting the wrong answer', 'should it even exist because it's unethical to exclude ppl from gaming', 'what kind of questions should be asked' and so forth... Maybe I or others will touch upon these subjects in due time. I hope to see a healthy discussion tho cause I'm really interested in seeing what you guys have to say regarding this matter.
So: Do games with ranked modes need an intelligence questionnaire next to whatever matchmaking they have to enter?
@Koochi-Q short answer, no. A pop quiz for skill is purely subjective and really doesn't have too many defining concrete definitions.
Biased answer, NO. 95% of the player population would fail. Especially if the smooth brained, no skill, snail like reaction time, salted slugs that I get on my squads are any indication.
Long answer:
Skill is entirely subjective and hard to weigh concretely in terms of numbers. It's why SBMM currently doesn't function properly. They may SAY your teammates are similarly skilled, but again, my salted slugs argue otherwise. On that note, it would be difficult to weigh knowledge vs. practice. For instance, how do you determine how much skill someone has in a scenario where they have amazing game-sense and overall knowledge of mechanics and rotations but has shoddy aim? A fast looter with great aim but absolutely no knowledge on when or how to push a target / hold a position? Even then, how does skill weigh differently between premades and solo players? Will a solo player have a higher skill metric? Or will the premades? A test implies right and wrong answers, and while there are favorable and unfavorable outcomes to certain situations that happen in game, overall there is no "correct" answer, simply multiple answers that will probably work, and multiple answers that probably won't.