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EA_Vendcera's avatar
EA_Vendcera
Icon for Community Manager rankCommunity Manager
4 years ago

Battlefield Briefing: Welcome to Battlefield Portal

Hier ist schonmal der englische Artikel, während wir noch auf deutsche Übersetzungen warten.

https://answers.ea.com/t5/Battlefield-Announcements/Battlefield-Briefing-Welcome-to-Battlefield-Portal/m-p/10916788

No-Pats,

Earlier this year we shared with you a first look at Battlefield(™) Portal - our love letter to Battlefield fans that allows you to define the experience you’ll have in Battlefield 2042. Alongside classic content from Battlefield(™)3, Battlefield Bad Company (™)2, and Battlefield(™) 1942, you’re able to create new ways to play, whether that's recreating classic experiences on reimagined maps, or combining the world of 2042 with our past.

Today we showed you your first look at the Battle of the Bulge, El Alamein, Arica Harbor, Valparaiso, Noshahr Canals, and Caspian Border. Starting at launch, we’ll have default experiences live in-game that allow you to relive these classic maps, alongside their classic factions, equipped with the weapons, gadgets, and classes that brought them to life.

Within Battlefield Portal, you’ll be able to jump right into those modes from inside the game, or if you prefer, you can use these experiences as starting points that you can edit to create something more personal. You can make simple edits to weapon loadouts, tag in more maps to the rotation, or you can start to tweak things as finely detailed as bullet velocity, health regen rates, and if a player takes more damage when they’re hit in the head, or to the torso.

If you want to go all out, and start to create something truly unique, the Rules Editor will provide you the deepest level of control over the kind of Battlefield experience that you wish to create.

Let’s show you how it’s done.

 

The Battlefield Portal experience starts on the web. No matter what device you want to use, your phone, your tablet, your laptop or your PC - you can sign into an EA Account and get started creating your mode.

You won’t need to own Battlefield 2042 to access the website. If you have an EA Account that’s in good standing, you’ll be able to login and play around with our tools in full. You can later share the experience you create to friends via a share code, and if they’ve got the game, they can fire up a server to run the experience. 

From the homepage, you’ll be able to see the experiences that you’ve created, as well as browse a range of pre-made experiences crafted by the teams at Ripple Effect. These modifiable templates provide a great starting point for the modes you wish to create and will allow you to move more quickly through the process of creating an experience.

If you’re someone who prefers to start fresh with a blank canvas, you can hit Create Something New, and get to work.

 

Game Mode

Your first choice is deciding what Game Mode you want to use as the basis of your experience. At launch, you can choose from:

  • Conquest Large
  • Conquest
  • Rush
  • Free-For-All
  • Team Deathmatch

Conquest Large, Conquest, and Rush can each be customized/tweaked using all of our inbuilt modifiers and toggles that you’ll learn about shortly. Free-For-All and Team Deathmatch are adjustable with the same tools, but can also be further built upon with the Rules Editor, our powerful visual programming tool that allows you to visually code something truly unique.

The choices you make on this screen inform what you’ll be able to select in our next screen.

Map Rotation

If you’re picking Conquest Large, you’ll be able to choose from all of our 128 player Maps in Battlefield 2042, and if you’re picking either Conquest or Rush, you’ll be able to also add any of Battlefield Portals classic maps into your rotations.

If you’re instead selecting one of our Rules Editor enabled templates of FFA, or TDM, you’ll also have the option to choose from predefined smaller variants of our existing maps, providing you with more variety, and more opportunity to find a map playstyle that best suits your vision.

 

These maps are presented to you with a representation of the available playspace, with our smallest options being derived from existing maps, and helping to provide a more intimate play space for FFA and TDM style experiences, our medium maps being well scaled for a recommended maximum of 64 players (using the layouts otherwise available on PlayStation® 4 and Xbox One), and our largest maps being suited for up to 128 players (only available to players on PC, PlayStation® 5, and Xbox Series X|S). Most importantly, we’re not defining that limit for you. If you want to take the Noshahr Canals: Container Area map, and crank it up to 128 players, have at it. We think you’re mad, but it's your Battlefield, and your rules!

Here’s a list of all different layouts of our maps that are accessible via Battlefield Portal at launch:

Note: Large Maps are not available on the PlayStation 4 and Xbox One editions of Battlefield 2042.

Game Mode Details

Before you get into applying your modifiers, the Core section of the Builder invites you to change the fundamental rules of your game mode. If you have your mode set on the Conquest ruleset, you can make adjustments to the maximum number of human players you want in your experience and simultaneously determine if you want that to be an asymmetrical experience or not. If you choose to keep that number below 128, you can later decide if you want to add in Bots to your mode up to the overall player limit.

What else you see on these screens will otherwise differ depending on your core ruleset.

In Rush and Conquest, you’ll be able to modify the Game Time, the Reinforcement Multiplier, the Reinforcements removed per kill, as well as the Per-Squad Character limit (up to a maximum of 4), and the rules for Squad Spawning.

In TDM, and FFA - you won’t need to edit all of the same options, so you’ll see a more streamlined set of sliders, toggles, and menus that focus on what makes the most sense for those modes. If you want to mix things up further, the Rules Editor will be the place to go, and you’ll find plenty more to tweak about the experience in the second stage of the Builder.

 

Gameplay

If you’re really keen to personalise the core ruleset, there are many options to choose from across the Modifiers section. Starting with Gameplay, you’ll find simple options that enable you to set on or off the following:

  • Friendly Fire
  • Extreme Weather Events (applicable maps only)
  • Stationary Weapon Emplacements
  • Classic Soldier Weapon Tuning
  • Aim Assist
  • Aim Assist Zoom Snap

You can then adjust sliders, or type in custom values within our limits that enable you to change Multipliers for Projectile Speed, Global Damage, Headshot Damage, and Body Shot Damage. There’s also a final option that allows you to determine if a player's weapon and ammo drops, ammo only, or if nothing drops on a kill.

All of these options can be made asymmetric as well, so if you’re looking to give one faction an advantage over the other, you can start to determine some of those effects here.

Soldier

With the Core of the Gameplay designed, you can then start to manage the behaviour of Infantry on the servers. There are 9 on/off toggles at play here:

  • Prone
  • Strafe while sprinting
  • Sprint
  • Aim Down Sights
  • Health Regeneration
  • Traversal Sprint
  • Slide
  • Squad Revive

These options are great for helping to recreate some of the behaviours of our past titles, as well as allowing you to bring some of the more modern experiences to Battlefield games which never originally had some of these options.

Modifiable Multipliers are tweakable in the areas of Fall Damage, Move Speed, Maximum Health, Health Regeneration Rate, and Redeploy Delay.

The Man-Down type field will allow you to choose from Downed, Crawl (unique to Hazard Zone), and Instant Death.

Vehicle

If your mode utilizes vehicles (which you’ll be able to further define later on), you can establish the behaviours of them here.

There are On/Off toggles for Vehicle Health Regeneration, and whether or not a player can exit a vehicle once they’ve jumped in, as well as Multipliers for Vehicles Spawn Delay, its Maximum Health, and the Vehicle Health Regeneration Rate.

You’ll also have control over how it is that Combat Vehicles are spawned into the game. If you like call-ins in Conquest, and map spawns in Rush, you can leave this modifier alone and let the game mode determine how combat vehicles will spawn, otherwise you can select from:

  • No Combat Vehicles
  • On-Foot Call-ins Only
  • Deploy Menu Only
  • On-Foot Call-ins and Deploy Menu
  • Spawn on Map

A special note that if you’re choosing On-Foot Call-ins options from the drop down, this will work across all eras! If you want Battlefield 2042 to have vehicles spawned in the world, go for it. If you want 1942 Soldiers calling in air-dropped vehicles, fill your boots!

User Interface

If you’re keen to control the amount of information that players have access to on screen, you can decide which teams are able to see which elements of the UI. On/Off Toggles are available for:

  • Compass
  • Minimap (including Big Map)
  • HUD
  • Soldier Weapon Modification Plus Menu
  • Ally Identification

You can also make adjustments to the behaviour of our Ping system, using the 2042 default of Pinging Targets, or opting for the classic option of 3D Spotting. Alternatively, you can fully disable this system before leaving this screen.

AI

Depending on whether or not you maxed out the player count in earlier modes, you have the option here to determine how Bots can be leveraged to enhance the experience of your crafting.*

After deciding whether or not you want Bots active in your experience, you can then define if you want to set Bots as PvE, or PvP. Selecting PvE will ensure that the PVE AI Count stays locked in at the designated number, whereas if you set this option to PvP, Human players are able to take these slots away from Bots.

If you are using Bots, you’re able to either synchronise your settings with the options you’ve set for Human players previously, or you can separately define the behaviours using many of the same modifiers available for Human players you previously set.

*If at any point the gameplay experience goes above a total of 64 Human and AI, your game mode will not be accessible on the PlayStation 4 and Xbox One editions of the game. Don’t worry though, we’ll keep track of the maths and flag this to you once you’ve gone beyond that limit.

 

Teams

With the Core of your mode established, and your Modifiers set – you can now determine which Eras of Battlefield will compete in your experience.

If you’re looking to sustain variety, and have the factions change across your map rotations, you can select Map Defaults by clicking on the Battlefield Portal logo, left of the tile for Battlefield 2042. This means that if you’re playing on El Alamein, the faction will default to 1942, and then rotate to Battlefield 3 if the next map was Caspian Border.

If you go for this option, it will prevent you from determining any restrictions to Characters, Weapons, Attachments, Vehicles, or Gadgets. So if you’re looking to fine tune things, make sure to lock in a dedicated era specific team for use across all maps.

Characters

Depending on what you chose in the previous section, you’ll then be able to deselect which classes (or 2042 Specialists) are playable. You’ll also have the options to denote which factions show up in-game. The UK, US, and German factions are available for 1942, with the game appropriate versions of the USA and Russia available for the rest.

Weapons

In total, there are over 75 Weapons available across the entire experience of Battlefield Portal at launch. Now that you’ve chosen your factions, you’ll have the ability to manage what weapons are available. If both teams are from the same era, you can also make use of our unlink teams function to customize exactly which weapons each team is gaining access to.

To make things easy, there are filters you can use to refine what’s displayed, and global switches that enable quick deselection for each of the classes of Weapon. Disable all of the Weapons, and players will spawn with melee weapons instead.*  

*Many of Battlefield 2042’s weapons unlock as you progress in rank, with many experiences in Battlefield Portal able to reward you with XP that help you level up, even when you’re not using 2042 Factions. If a player hasn’t unlocked a certain weapon that you’ve selected for use in your mode, you’ll also be required to select at least one default weapon so that new players can spawn with a weapon. All Battlefield Portal Weapons, Gadgets, and Attachments from our classic Battlefield games are otherwise unlocked from the start.

 

Attachments

You’ve experienced a selection of Battlefield 2042’s attachments during our Open Beta and had an early glimpse of how many more there are to unlock through progression. If you’re keen to restrict any of those attachments, and keep to a specific style of weaponry, you can choose which attachments can be enabled in gameplay.

We’ve also worked to include a huge range of attachments for the weapons that we’ve carried forward from Battlefield 3, Bad Company 2, and 1942.

Depending on what you selected in previous menus, the Plus Menu will also be accessible, though if you prefer this to be kept to a strictly classic experience, you can unset this option and ensure that attachments can only be changed on the Deploy Screen, or from Battlefield Portals Collection menu.

As with Weapons, we’ve ensured that you can deselect classifications of attachments en masse, and work through our filter system to get through to what you’re looking for, faster. You can also run asymmetric attachments in case you want to force one team to stick with Iron Sights, and have the other team dialed in at range with scopes.

Vehicles

Unless you’ve previously disabled Vehicles in a prior menu, you’ll now have the option to define which vehicles are restricted from the pre-selected Era’s chosen in the steps before, leveraging the same toolsets available when defining your Weapons, and Attachments.

Gadgets

Your final set of decisions now lie with deciding which Gadgets are equippable in your mode. Keen to keep it to launchers only? Fancy a Dynamite vs. Claymore face off? How about the David and Goliath setup of Launchers on Team 1, vs. Helicopters on Team 2?

Here’s where those dreams come alive.



How it works

If you have selected a compatible Core ruleset, here’s where you can go wild.

Using the toolbar, you can start to build out the scripting that governs the conditions and behaviours of your Battlefield Portal Experience. Not sure what a function is, and can do? Right click on it, and choose Help. We’ll show you details about the behaviour of the function, and share insight on how to use it.

Need some inspiration? You can save the experience that you’ve built so far, and load up one of our Experience Templates from the main Hub of The Builder. Using those as a reference, you can Duplicate the templates to make them yours, then tweak or rebuild them to your heart's content.

Looking for help? The URL that's active while viewing your experience is reflective of the current state of your Mode. Save your experience, and send the hyperlink to a friend, and they’re able to work on it independently of you. They can view your Experience and give you pointers, or Duplicate it themselves and make their own edits independent of your original Experience. Sharing URLs is very powerful -- it lets other players see your game and make a copy for themselves.

When you’re ready to publish your experience, you can create a title and description of the mode and generate an Experience Code. Use this in game, or share it with others so that they can start up servers that run your experience. On publish, we’ll help to validate that the server is good to go, and assign it a selection of appropriate tags.

The Experience Code that you create in The Builder is otherwise unique, and more importantly, it’s protected. Experience Codes won’t allow others to make modifications or changes to your mode (they’ll need the dedicated URL for that), so for those that seek it, they can establish themselves as leading creators in Battlefield Portal.

The tags that generate for your experience are your source of truth as a player, browsing through Battlefield Portal. If the tags say that an experience is asymmetrical, it's definitely asymmetrical! If you’re confused why that tag has appeared in your own Experience, this is your chance to quickly check back through your settings to see what slider, or toggle you’ve inadvertently set that could cause this. Otherwise as a player, you’re able to use these tags to learn some quick and easy information about the server, outside of its name and description.

If after sharing your Experience Code with the world, you start to get feedback that makes you consider updating your experience to a new version, your changes will be loaded up the next time someone uses your Code, so that players can jump right in!

 

Featured Experiences

If this all feels a little overwhelming, don’t worry. We’ll be regularly publishing, updating, and rotating featured experiences inside Battlefield Portal that you’ll be able to quickmatch directly into.

When you’re looking for something more bespoke, you can tab over to the Server Browser to search for the perfect Battlefield Portal server, and if you’re looking to check your loadouts across the classic Battlefield experiences, a bespoke set of Collection menus will allow you to setup your loadouts, similar to how you can in All-Out Warfare.

You can otherwise browse your experiences, or input an Experience Code to start your own server. These servers are free, and spool up relative to your locale.

Once loaded, you can manage your server via the Pause Menu, enabling you with the ability to execute the following commands:

  • Broadcast Message
  • Kick Player
  • Ban Player
  • Unban Player
  • Restart Map
  • Next Map
  • Take Down Server

Found a bad egg that’s spoiling the experience for others? You can Kick or Ban them from your server. Your banlist is persistent, and travels with you across Battlefield Portal, so if you’re concerned about them showing up when you load up a new server, please know that they won’t be able to join so long as the Ban is active.

We want Battlefield Portal to be the best destination for playing in fair and safe environments. If you discover servers that aren’t playing by our rules, make sure to use the available reporting functions to let us know, and we’ll take care of it.

The server will remain active so long as there’s one Human Player on the server. Once that’s no longer true, the server will shut down. Be sure to share your experiences to your friends if you’re keen to keep the server active and searchable for friends to join.


We hope that you’ve enjoyed this detailed look into the world of Battlefield Portal. We’re beyond excited to open up the experience to every Battlefield fan across the world, and can’t wait to see what you make with it. It’s been a dream of ours to establish this toolbox for you, our fans, and this is just the beginning of this journey.

Battlefield Portal will grow with Battlefield 2042, and we look forward to shaping it alongside you.

Not long to go now No-Pats. See you real soon.


The details listed in this article may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME

8 Replies

  • Brian771's avatar
    Brian771
    Rising Novice
    4 years ago

    Wow @EA_Vendcera,

    das nenne ich mal wirklich genial.

    Da ich der OPT-Community angehöre und wir seit Bf2 32 vs. 32 Events in Kampagnen spielen, hätte ich noch eine sehr wichtige Frage bezüglich Portal:

    Kann man den Server auch mit einem Passwort versehen, so wie in Bf4 bei uranked Servers?

    Dann könnten wir alle Einstellungen, die wir benötigen, vornehmen und es muss nicht ständig jemand die "Publics" bannen.

    Das hat uns den Spaß damals in Bf1 komplett gekillt.

    Ansonsten können wir den Release kaum noch erwarten 🙂

    LG

    Brian771

  • @EA_Vendcera 

    ich mach es sehr kurz.

    ich bin beim lesen nur bis.... Battle of the Bulge, El Alamein, Arica Harbor, Valparaiso, Noshahr Canals, and Caspian Border 👍 .... gekommen.

    seit dem grinse ich wie ein honigkuchenpferd 😁

  • Brian771's avatar
    Brian771
    Rising Novice
    4 years ago
    @Taikato Ja, ging mir da ähnlich, als sie es damals angekündigt haben.
    Seit dem versuche ich irgendwie für meine Community einen Plan zu entwerfen,
    wie wir mit Portal ne geile 64 vs. 64 CQ Kampagne hinbekommen können.

    Wird echt geil, was man mit Portal dann schon jetzt alles anstellen kann.
  • Exoskelett's avatar
    Exoskelett
    Rising Traveler
    4 years ago
    @EA_Vendcera Wahnsinn warum werden diese extrem wichtigen Infos, das beste an Battlefield 2042 nicht früher erwähnt?

    Mit Portal kann ich also irrelevant welche Fehltritte sich DICE erlaubt noch ein gutes Battlefield Spiel aus eigenen Händen erstellen.
    Das Erste wird definitiv gleich mal sein den Call of Duty Greifhaken aus Black Ops 4 zu deaktivieren damit das Spiel einen gescheiten Spielfluss hat und man als Spieler nicht permanent auf 280 Puls spielen muss während man permanent in alle Himmelsrichtungen glotzt.

    Dazu Adminrechte, ich mein, der Kritikpunkt war doch Jahrelang ein riesiger - endlich Cheater innerhalb von 5 Minuten auf Lebenszeit ausschließen und nie wieder seine Zeit mit Reports oder einem funktionsuntüchtigen Anticheat verschwenden.

    Man mag das vllt anders eingeschätzt haben, aber im jetzigen Zustand hat Battlefield Portal die Möglichkeit das beste Battlefield aller Zeiten zu erstellen - 2042 so wie es in der Beta war taugt recht wenig, als Spieler endlich das Spielerlebnis bauen, wo man Jahre lang betteln musste und nichts bekam ... Endlich wieder Rush spielen und die Spielmodis dahingehend einschränken, dass sich Rush auch wirklich gut spielt.

    Ich hoffe man kann über ein Abo vllt noch einen permanenten Portal Server finanzieren, denn um eine Community aufzubauen braucht man permanent laufende Server.
    Das vermisse ich seit BF1 und die Tage wo man den Server räumen durfte weil ein Schmutzfleck wieder mit dem Aimbot das Spiel so durch den Dreck ziehen konnte, dass außer deinstallieren nichts übrig blieb... die Tage sind endlich wieder vorbei.
  • EA_Vendcera's avatar
    EA_Vendcera
    Icon for Community Manager rankCommunity Manager
    4 years ago

    Hey @Exoskelett,

    schön zu hören, dass dir Portal so gut gefällt! Die Freiheit sein Battlefield selbst genau anpassen zu können wird sicherlich viele Türen öffnen und ich bin selbst sehr gespannt darauf. 🙂

    Aktuell wird ein Portal Server so lange laufen, bis noch ein echter Spieler darauf spielt. Theoretisch könnte es dadurch noch permanent sein, ich gebe aber gerne nochmal das Feedback und Wunsch nach richtigen permanenten Servern zum Mieten weiter.

    -Vendcera

  • Mega cool, freue mich schon sehr darauf! Habe mir schon Pläne auf Basis der Informationen geschmiedet 🥳 Bin sehr gespannt was der Logik-Editor noch alles kann bzw. wie komplex er zu verstehen ist.

    @EA_Vendcera Die Idee mit dem Mieten von dauerhaften Servern fände ich auch gar nicht schlecht, das ist für mich nämlich aktuell noch ein kleines Fragezeichen. Das würde ja heißen, dass ich nur Server über eine Suche finden kann, wo aktuell mindestens ein Spieler (wahrscheinlich der Ersteller) drin ist, oder?

  • EA_Vendcera's avatar
    EA_Vendcera
    Icon for Community Manager rankCommunity Manager
    4 years ago

    Hi @Lucsy3012,

    genau ich bin auch schon sehr gespannt auf den Logik Editor!

    Du liegst dabei auch richtig. Daher, dass Server nur bestehen bleiben, wenn mindestens 1 menschlicher Spieler darauf ist, wird man auch nur welche mit mindestens einem Spieler finden können.

    -Vendcera

  • Exoskelett's avatar
    Exoskelett
    Rising Traveler
    4 years ago

    @EA_Vendcera
    Ich hab mir mal das Portal Preview angeschaut, öhm kommen da noch paar Sachen dazu oder bleibt das so wie es ist?
    Ich möchte nur ungern komplette Klassen sperren wie bspw. Paik, sondern nur die einzelnen Tools wie die Cheats die sie in ihren Fähigkeiten besitzt.
    Was mir auch fehlt ist die Möglichkeit, einzelne Waffen individuell in ihren Werten zu modifizieren, so dass nicht nachher eine M16A3 Meta wie in BF3 oder was es da sonst gab entsteht und jede Waffe gleichermaßen brauchbar ist.
    Ebenfalls fiel mir auf, dass ich nur Presets wählen durfte bzgl. Loadouts, BF3, BFBC2, BF2042, 1942 - ich fand aber keine Möglichkeit alles in den Server zu packen. So ikonische Dinger wie die AKS-74u aus BF3 gehört definitiv auch ins Spiel, selbst wenn BF2042 als Setting gewählt wurde ^^.

    Eine andere Sache die ich schmerzlichst vermisse ist, das ich nur eine stark begrenzte Anzahl an Karten für Rush bekomme, kann man da in Zukunft die Möglichkeit einräumen alle anderen Maps von eigener Hand in ihrem Layout zu beschneiden und selbstständig die Mcoms zu platzieren?

    Von den Punkten mal ab, aber ich wäre sogar bereit für BF Portal zu bezahlen wenn das einen Mapeditor beeinhaltet und noch mehr offiziell erlaubte Moddingfreiheiten anbietet.
    Was mich an BF4, BF1 und BF5 damals gestört hat, waren die teils echt katastrophalen Maplayouts von irgendwelchen Conquest Maps in Spielmodis, welche eine äußerst präzise Karte mit durchdachten Deckungsmöglichkeiten voraussetzt, dass in Rush z.B. ein gutes Spielerlebnis überhaupt erst raus kommt, wenn man eine Conquest Karte mit 500 Meter offenem Feld vorfindet muss ja mittlerweile klar sein, da die Rush Community mit dem "Ende" von BF3 auch geendet ist.

    Würde mich freuen wenn ihr das mal besprecht, kann ja Niemand dagegen sein wenn der Kunde da steht "Hey ich geb euch 100€ für nen Karteneditor damit ich damit selbst Inhalte erstellen darf".
    Das dürfte finanziell auch attraktiver sein, als zu versuchen kleine DLCs zu verkaufen für weniger Geld, die dann aber nicht Jeder haben will weil die Karten oder sonst was nicht gefallen und dann wieder zu Splits in der Playerbase führen.

    Wäre Top wenn sich da mal ein paar wichtige Köpfe zusammen setzen und Gedanken darüber machen, damit hätte man nämlich auch das, was früher die alten Titel so phantastisch gemacht hat.
    Da kann dann der Entwickler von mir aus alles ins Spiel einfügen solange ich es nicht in meinem Server benutzen muss und folglich kann sich Jeder das Spielerlebnis basteln welches ihm gefällt, was dann zwangsläufig auch zu größeren Kundenkreisen führt.
    Ein Fehlschritt den Battlefield 4, Battlefield 1 und Battlefield 5 wunderbar vollbracht haben, die Leute in ein Setting zwingen was oberflächlich erstmal alles kann, aber nichts gescheit umsetzt.
    Rush ist auch nur gut spielbar, wenn es gescheite Karten dazu gibt, welche EXPLIZIT für Rush designed werden, man kann keine leere Conquest Karte nehmen und bisschen dran rumschneiden, da wird der ganze Spielmodus schlecht mit sowas.

    Wie gesagt, wär toll wenn ihr darüber nachdenkt - solche Späße wären mir nämlich viel mehr Geld Wert, der Entwickler pumpt die Assets, ich bau die Karte und zock drauf, das wäre eben DIE beste Entwicklung die ein Spiel jetzt haben kann.

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