Forum Discussion
Man_iLoveFishing
1 year agoSeasoned Ace
The subject is not nb here, yes i do play it a lot. I dont need to be either fooled. Its straight bs on my screen. Easy alt f4.
But questioning whats right and wrong, tell me, how much it hurts you if vehicle spawns 15 seconds earlier?
Lady_One
1 year agoNew Ace
If vehicle spawns were to be changed, I'd probably like to see TF2's spawn wave system added to vehicles. Basically, with normal spawns, players would dribble in 1 by 1 and die 1 by 1 when fighting the whole enemy team (players want to start playing ASAP, even if they're just throwing themselves at the enemy). So, TF2 will increase or reduce player spawn times, so that they all spawn at the same time and come out together instead of 1 by 1, giving them a better fighting chance.
In 2042, the same issue can be seen with Jets and Wildcats to an extent. These vehicles have a high likelyhood of being completely wiped by the enemy at the start of a match. Due to the nature of players wanting to spawn in a vehicle ASAP, the wiped vehicles will then dribble in 1 by 1 and get killed 1 by 1. Most ground vehicles will survive long enough for this to not be an issue for them, whereas jets can die too fast and wildcats take a while to respawn. That being said, all vehicles can get wiped.
Because 2042 doesn't show the vehicle respawn times, the game can easily make a respawning-in-progress vehicle that died a while ago take 1 minute longer and reduce the time for a more recently destroyed vehicle, so that the vehicles can spawn as a wave.
Delaying the respawns into waves will (depending on how it's done) have the benefit of complete team vehicle wipes lasting longer while also not semi-permanently crippling said team with tanks coming in 1 by 1.
Remember the Golmud Railway train? Whichever team captured it at the start of the round would win the game. I think this is a similar case.
In 2042, the same issue can be seen with Jets and Wildcats to an extent. These vehicles have a high likelyhood of being completely wiped by the enemy at the start of a match. Due to the nature of players wanting to spawn in a vehicle ASAP, the wiped vehicles will then dribble in 1 by 1 and get killed 1 by 1. Most ground vehicles will survive long enough for this to not be an issue for them, whereas jets can die too fast and wildcats take a while to respawn. That being said, all vehicles can get wiped.
Because 2042 doesn't show the vehicle respawn times, the game can easily make a respawning-in-progress vehicle that died a while ago take 1 minute longer and reduce the time for a more recently destroyed vehicle, so that the vehicles can spawn as a wave.
Delaying the respawns into waves will (depending on how it's done) have the benefit of complete team vehicle wipes lasting longer while also not semi-permanently crippling said team with tanks coming in 1 by 1.
Remember the Golmud Railway train? Whichever team captured it at the start of the round would win the game. I think this is a similar case.