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I didn't see the ADS nerf for drum mags in the patch notes?
I am still confused about Falck's trait is now. It sounds like it is exactly the same as before. Previously Falck and Angel had quick revives but Falck returned players to 100%. Now the defib does that. So did Angel lose quick revives and now Falck is the only one with a quick revive, but the defib for Angel and Irish are the same speed as any other player, but also returns players to 100%? Is that what is going on? If so, Angel has become extremely less useful.
EDIT:
It seems that Falck now is the only one with quick revive. All the defib does for Irish and Angel are return players to 100%. So to me that is way less useful than the speed of the revive. Angel is nerfed all around and Irish is not much better.
Thoughts?
- 3 years ago
- Helicopters will now stall at -200 meters from the set maximum height of the level, as indicated in our Height Limits comments.
- Increased Lis' G-84 TGM maximum range from 450m -> 600m.
- Fixed an issue where Lis’ G-84 TGM missile moved considerably slower diagonally when using a controller.
- Hacked targets should now be targetable by teammates, similar to targets painted by the SOFLAM, to allow more synergies with the Engineer class. Launchers like the Recoilless will now be able to lock-on to hacked targets via this method.
- Stealth Helicopters will now have the repair and flare equipment under the same slot. It's dangerous to go alone, choose wisely.
- FXM - Increased acceleration and top speed of the projectile slightly.
not all the things i listed are related, but..../grin
open season on stealth
- GrizzGolf3 years agoSeasoned Ace
I am so ready for this update. I cant wait to try the new map!
- XxSerpico074xX3 years agoNew Traveler
I would have liked to see in the patch notes the ability to switch the audio to the different language😉
- Man_iLoveFishing3 years agoSeasoned Ace
Nice boost on Liss, now I'm done with this game. It's already hell to dodge broken Liss missile but 150ms speed and 600m range.
Thanks but no thanks.
- 3 years ago@Man_iLoveFishing 50% faster and 33% more distance? Wow, that is crazy. I could see going to 500m but 600m AND a speed increase?
- 3 years ago
Is this real life?
Rao is TERRIBLE. What are they doing? He already lost the ability to use M5 and FXAA, so the trade-off is making his hack into a targeting capability. That's it? He already is in the Recon class which can equip the SOFLAM anyway, so that is basically a useless gadget for him unless you want to rotate hacks with SOFLAM? That's the concept there? Really?
Then you decide, well now that he is useless, let's increase the hack cooldown to 8 seconds and make the hack take 50% longer, now 2.25 seconds? If his hack is still within 200m, he is the most worthless character in the history of FPS gaming. So all a helo has to do is get out of the 200m range once they start getting hacked? Now they have over 2 seconds to get away? Then after he hacks, he can't do it again for 8 seconds?
- 3 years ago
Hahaha that Lis buff. They devs are so clueless. She’s so easy to use it’s not even funny and they made her missile stronger unless I’m misinterpreting what “increased turning angle” means.
- 3 years ago
@cope_more wrote:Hahaha that Lis buff. They devs are so clueless. She’s so easy to use it’s not even funny and they made her missile stronger unless I’m misinterpreting what “increased turning angle” means.
on console (idk about with controller on pc) it was next to impossible to hit a maneuvering helo. you had to get lucky. from what i understand it was much more responsive on MnK. sounds like controllers got the same turn radius as MnK now
- Lancelot_du_Lac3 years agoSeasoned Ace@Psubond Hope so. Haven't really played Liz because of unresponsiveness on controller (Xbox X)
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