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I am still confused about Falck's trait is now. It sounds like it is exactly the same as before. Previously Falck and Angel had quick revives but Falck returned players to 100%. Now the defib does that. So did Angel lose quick revives and now Falck is the only one with a quick revive, but the defib for Angel and Irish are the same speed as any other player, but also returns players to 100%? Is that what is going on? If so, Angel has become extremely less useful.
EDIT:
It seems that Falck now is the only one with quick revive. All the defib does for Irish and Angel are return players to 100%. So to me that is way less useful than the speed of the revive. Angel is nerfed all around and Irish is not much better.
Thoughts?
- Helicopters will now stall at -200 meters from the set maximum height of the level, as indicated in our Height Limits comments.
- Increased Lis' G-84 TGM maximum range from 450m -> 600m.
- Fixed an issue where Lis’ G-84 TGM missile moved considerably slower diagonally when using a controller.
- Hacked targets should now be targetable by teammates, similar to targets painted by the SOFLAM, to allow more synergies with the Engineer class. Launchers like the Recoilless will now be able to lock-on to hacked targets via this method.
- Stealth Helicopters will now have the repair and flare equipment under the same slot. It's dangerous to go alone, choose wisely.
- FXM - Increased acceleration and top speed of the projectile slightly.
not all the things i listed are related, but..../grin
open season on stealth
- GrizzGolf3 years agoSeasoned Ace
I am so ready for this update. I cant wait to try the new map!
- XxSerpico074xX3 years agoNew Traveler
I would have liked to see in the patch notes the ability to switch the audio to the different language😉
- RayD_O13 years agoHero
@GrizzGolf wrote:I am so ready for this update. I cant wait to try the new map!
Yeah indeed, looks like they have done a good job on the rework. 👍
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