Forum Discussion
2 years ago
@GrizzGolf
What I don't get is the reasoning behind not immediately fixing this. It is so OBVIOUS that those counts are too high and the effort to correct this by cutting them at least in half is so miniscule (how long would this take, 10 minutes?) that at least I have a REALLY hard time to wrap my head around why this was not addressed already (a long time ago actually).
What I don't get is the reasoning behind not immediately fixing this. It is so OBVIOUS that those counts are too high and the effort to correct this by cutting them at least in half is so miniscule (how long would this take, 10 minutes?) that at least I have a REALLY hard time to wrap my head around why this was not addressed already (a long time ago actually).
Anobix
2 years agoSeasoned Ace
@ForumUser wrote:
@GrizzGolf
What I don't get is the reasoning behind not immediately fixing this. It is so OBVIOUS that those counts are too high and the effort to correct this by cutting them at least in half is so miniscule (how long would this take, 10 minutes?) that at least I have a REALLY hard time to wrap my head around why this was not addressed already (a long time ago actually).
In reality though, aren't those the numbers of vehicles that were available on the older maps? It's been a while since I played BC2, and remembering that, wasn't it a 32Player maximum instead of 64?
- 2 years ago@Anobix
Definitely not. For the BC2 maps for one simple reason that there was no CQ at all, only Rush. With asymmetric vehicle counts as well as completely other vehicles in the first place.
No, those counts were 'invented' by someone at Dice -- in all likelyhood some intern as a placeholder and then never touched again, even now that its clear that those numbers are much too high.- Anobix2 years agoSeasoned Ace
@ForumUser wrote:
@Anobix
Definitely not. For the BC2 maps for one simple reason that there was no CQ at all, only Rush. With asymmetric vehicle counts as well as completely other vehicles in the first place.
No, those counts were 'invented' by someone at Dice -- in all likelyhood some intern as a placeholder and then never touched again, even now that its clear that those numbers are much too high.https://battlefield.fandom.com/wiki/Battlefield:_Bad_Company_2#Gametypes
CQ and Rush were in BC2, just no Breakthrough [that wasn't until later games anyway].
With that said, I do remember in previous games when there were asymmetrical vehicle counts and larger differences based on the map