99.5% of my face to face I lose. They are like Quick time events, see enemy, press Q to auto kill. Tap, Tap, Tap, dead. 3 hits seemingly no matter what the weapon, occasionally two other than one with vehicles. No missing, so I would put 90%+ of opponents around 100% accuracy.
Good news - I tried the crossbow. It is very good and I can get more kills than with an assault rifle, but it isn't viable to use a 28 RPM versus 300-850 RPM. It makes litte or no difference face to face, you autodie whatever the weapon.
Being able to kill with this indicates my aim is on - I can see easily when I miss - and it is registering the 1hk damage, other than a very long range hit that didn't.
If you can hit - which a moving target is very difficult - it must be very annoying to die to it.
Recoiless rifle - Very good again, aim, hit, nooblicious enough that it one hit kills anyone and it is pure cheese, not a main but at least it beats an assault rifle. Great to have a non-aimed antitank you can hipfire at vehicles.
Shotgun - swapped to slugs when I unlocked them and my accuracy want through the floor, back to 0.2/1, even when they didn't see me. So I swapped back to buck and normal service resumed.
I looked at the spread of the buck and it is 4 pellets central and then four randomly spread outside. It would seem it takes 8-12 pellets from full health to kill and is generally reliable.
Spread of an SMG is clustered on burst and then climbs upwards on full auto, in theory if you shoot their feet it should run up the hit box to the head. But that doesn't seem to happen.
I miss and am happy to admit it when I see it, no rage, I just missed and couldn't track the close, moving fast enemy or with the crossbow just missed as they were moving. That works with anything but a bullet gun.
Bullet gun - 93% of my bullets evaporate somewhere - some must miss, but 93%?
There is no chance any opponent that sees me misses 93% of the time, I would be surprised of they missed 7% of the time.