Forum Discussion
Look at what you get just from get go firing up the game, it's like a recipe from everything you don't want, and people have complained about in games for decades:
· ridiculous user interface that's awkward and ugly
· nauseating shaky cam background screens
· hideous twitchy neurotic looking characters
· cartoon porno cosplay costume uniforms
Then you head into the terrible match making interface with nothing but the above to drive you bonkers, while you wait, and wait -- and wait some more to join a server on the other side of the planet where you'll have a ping measured in minutes... Fantastic! Then once you've actually joined a game you'll discover a litany of features that differentiated Battlefield from other FPS games, of which many were regarded as essential canon to the franchise -- are simply gone, or so screwed up they're useless:
· command menu is useless (commo-rose for off voip players)
· spotting for all players (only via drone, or spot seats with no rewards)
· weapon mounting
· large stationary weapons
· commander mode
· squad management screen
· full player scoreboard
· rifle zeroing
· crouch sprinting
· supine stance
· leaning
· building fortifications
· complete structural destruction
· damage indicator
· classes
· factions
· buckets of interaction animations
· squad points & reinforcement
· nearby grenade UI indicator
· grenade throw back
· shoot-able munitions (grenades, c4, etc.)
· mud & terrain effects on player & weapons
· vehicle customization
· conquest objective area definition (highlight or borders so you know you're capturing)
· class & weapon specific progression
· player stats page
· boats
· swimming
· smoke & gas grenades
· gas masks
· sniper kill count
· auto-lock ammo & bandage throw
Breaking this down by category from Redit posts of missing features, broken features and bugs would make a list too large for a single post but here's an update of some of the most frequently described:
Core Features
· no single-player story/campaign mode
· no standard server browser
· fewer standard game modes
· no persistent lobbies
· no class system
· fewer character customization options
· no profile progress/status page\
· no battle log/stats tracker
· no global leader boards
· no end of round assignment progress screen
· no custom emblems
· very few achievements
· no medals
· no cross-game profile screen
· no spectator mode
· no persistent community servers (for clans and competitive events)
· no central US servers
· no test range
· no 3D spotting (on the largest BF maps ever -- ludicrous)
· very poor balance between vehicle and infantry gameplay
· maximum of only 4 guns per class (BF4 had 100)
Infantry
· can't see your fire mode unless aimed (this is upside down)
· fewer guns (even including all the portal guns, BF4 still had more at launch)
· fewer ewer infantry gadgets
· no manual leaning
· no stealth/diving while swimming
· no high wall vaulting
· no crouch sprinting
· no backwards prone roll
· no explosion knockback
· no rolling after falling from heights
· no ammo or health pickup off teammates
· no tiered reloads/paused reloads
· no melee weapon choices
· no thermal optics
· no indirect fire gadgets
· fewer anti-material weapons & launchers
· no lock-on launchers
· no AP mines/claymores
· no suppression mechanic
· no first person takedown animations
Vehicles
· fewer vehicle types
· no naval boats
· no vehicle gunner direction indicator
· no lock on direction indicator
· no vehicle enter/exit animations
· no tank turret decoupling
· missing vehicle driver/pilot customization options
· no armored vehicle zoom customization options
· no tank gunner customization options
· no heli gunner secondary weapons
· no separate heli/fixed-wing controls
· no rocket aiming reticle for helicopters
· no control input while looking behind/free looking in aircraft
· no joystick/non-generic gamepad support
· flight model is terrible downgrade from previous
· no behemoths
· AA lock takes longer than some aircraft flare regen
Scoring System
· no player damage points
· no vehicle damage points
· no vehicle kill assist points
· no squad wipe scoring
· no headshot bonus
· no long-range kill bonus
· no assist counts as kill bonus
· no multi-kill bonus
· no killstreak stopped bonus
· no comeback bonus
· no squad objective play bonus
· simplified teamwork scoring (healing a teammate always gives you a flat +5xp rather than being based on how much you heal them)
Squad & Teamwork
· dramatically fewer rewards & incentives for teamwork
· no commander
· no special squad call-in abilities
· no squad field upgrades
· no in-game VOIP
· fewer factions
· factions/teams look identical
· no cross-team chat
· no team changing
· no squad creation
· no clans/platoons
· no view of squad mate view while in the spawn screen
· no "Medic Incoming" indicator in downed state
· no rank names/icons just a number
Maps
· no persistent servers
· no functional map rotation
· fewer base game maps
· no static weapon emplacements
· few destructibles
· no complete destruction
· no infantry focused maps
· game changing levolution
· zero cover between capture zones
· terrible spawn locations (easily camped by covered/concealed campers)
· fortification building
· fewer urban areas
· no naval maps
UI
· fewer control customization options
· setting on/off toggle is inconsistent
· fewer UI customization options
· no HUD/icon transparency customization
· no HUD scaling customization options
· no gunsight reticle customization options
· no network performance graph
· no individual player scoreboard
· no ability to zoom in on the spawn map
· less detail in the 'who killed you' screen
· no wide screen support (HUD ratio is locked in at 16:9)
· no friend joining system (no server browser makes playing with more than 4 friends impossible)
· poor console aim assist. Hopefully this will come with the D1 patch or all console players will be lost...
· no in-game cross-play toggle (global setting only)
· can't disable horrible overlong intro and outro screens
· no vehicle count
· no friendly name tag option
· in Hazard Zone can't change specialists unless you press space on PC
Audio
· inconsistent incongruent sound design
· 3D Foley is almost non-existent
· terrible monotonous music score
· end of round music is dull and uninteresting (compared to BF1 and V this is a big downgrade)
· end of round voice lines are triggering everyone and can not be turned off
· terrible voice acting
Bugs
· dead bodies block turret
· weapons swap freezing
· E to exit vehicles as a passenger is bugged
· grenade kills not awarded consistently
· insertion points take up to a second to place, making them hard to use
· screen shake can often make the placement invalid
· cannot revive players against walls
· many revive bugs
· smoke grenades often don't detonate
· plus system has many bugs loading attachments
· character animation freezes when tac running
· spawning under map falling through map glitches
· teammates show up as enemies
· sometimes cannot switch to gun after exiting a vehicle
· exiting aircraft commonly force you back in or clip you to top of vehicle
· hit registration issues
· hit registration cheats and exploits since alpha still going
· server lag (independent of ping)
· input lag
The biggest bummer of all, is what some hoped would be Battlefield 2142's salvation and saving grace: Portal. Not only doesn't redeem the most glaring flaws, but is completely moot in its present form as there are just many missing core features that make BF fun, that you won't be able to put back in the game -- it's just a feature limited sand box, you can't add to and a dead end. Worse, it appears to run on some horrible listen server setup with cloud setting support, so it can't even be run off line for single player...
It's truly sad that Battlefield 2142 so disturbingly bad; it's like EA went out of their way to do opposite of everything BF fans have clamored for, and made everything fans have complained about worse... Perhaps EA is singed on to ESG, and is getting more money that way to make the 'Woke' game world of Harrison Bergeron, but there's not much of a game left with that approach... Maybe there's a new audience for this sort of...thing, it sure doesn't include me, or ANY Battlefield fans I know...
Well the update is out, and everything Battlefield 2042 just gets worse... It and EA are being panned everywhere for all the same things that are and remain Truly Horrible. Rather than add to the growing list of Truly Horrible, the objections to this game and terrible reviews can conceptually be summarized into these categories:
2042 Has Abandoned Virtually All Battlefield Design Canon
Missing more core Battlefield design and features than it carries forward, 2042 is not what people that throw down a lot of hard earned money thought they were paying for, it's a rude surprise to those that didn't have beta access as the marketing has been very duplicitous and deceptive.
It's Beyond A Bug Float
There are more features that don't work than do, more broken game code than indie games built by teen-agers from scratch. It warrants mention this comes from a company with over 9,000 employees, and revenue of over $5.4 Billion. With resources and means like this to bring to bare this isn't just embarrassing; on a mature game engine, with a mature development pipeline -- it's profoundly ridiculous.
Horrible, Obnoxious & Racist ESG Pandering
In what clearly has to have been the worst ESG advisory guidance (and/or attempt to follow it) in entertainment history to date; the characters are absolutely bottom of the barrel, hideous, racist stereotypes, and are the antithesis of anything aspirational -- this will end up being law-suit material.
EA Damage Control Is As Bad As Everything Else
Whether they're in a state of denial, or knew this would happen; EA is committing every gaff in Homer Simpson like fashion: hitting every, tree, rock and branch as they fall, roll and tumble down the face of the hill... Denial, ignoring, censoring, banning, and paying the shill force more money.
With the overwhelming majority of game media, from mainstream sources like Forbs to indie podcasts panning the game as: "horrible", "unplayable", and "shockingly bad" -- posting ample evidence of of their claims and reactions, a Meticritic Metascore to Userscore disparity that exceeds the last blowout that was demonstrated to be paid for fraud, two Golden Poo Awards and looking like they're aiming for a third with one of their biggest cash cows, and EA stock headed down -- just wait till Monday when markets open and all this is contemplated more widely before a four day US Holiday weekend...
If EA's stock tanks, and you own this steaming chunk of boring swill, don't anticipate the kind of follow-up and fixes we've seen in the past Battlefield games that at least paid the bills. The cost of just fixing the bugs alone will be enormous. With the unprecedented level of returns, EA Play subscription cancellations, and stock tanking -- if things continue on their current trajectory there won't be enough money for much of anything, and EA will need to distance itself from the embarrassment of this costly voyage to the bottom of the barrel...
- QuagimusDecimus4 years agoNew Rookie
Back in my day we had submarines and destroyers, and even a carrier you could pilot.. those were the true days of battlefield...
today we have a bunch of hipsters sprinting and sliding.. like children on ritalin.