Forum Discussion
@rainkloud thanks mate!
From one side, you are right. Canister is probably meant for the mid range and it has a good potential (in fact I started the thread by saying that).
From the other side, I still find there is a problem. Since, as mentioned, we both agree that HMG and Canister (let's reduce the equation to these two factors to make it easy, because on LMG there would be more to say) are different weapons, designed for different contexts, and with already mutual advantages/disadvantages... so why, after firing a shot with the main gun, HMG is immediately ready while Canister nope? Yet they are both secondary weapons!
If the answer (from DICE) is purely a question of historical/realty fidelity (I mean: the soldiers in the tank must have the time to charge the new shell in the barrel)... I reply, to DICE, that BF isn't a simulation... and that moreover it would be enough let the shot to start from a secondary smaller cannon.
If the answer is about balancing, then I say: since Canister already has its penalties compared to an HMG (slower RoF, less versatile, more risky, more precision needed, worse in close range) that make it balanced with pro e c ons... why should it also be penalized by the shared reload? It's such an additional malus (and anyway, if DICE really didn't like this, it' would be better just a small nerf than the shared realod times)!
Don't ger me wrong: it's fair that it has a long cooldown, but at least let it be disconnected to that of the main gun. Because, as interesting as Canister may be, halving your arsenal is not acceptable.
@astroVBThis video says pretty much everything I wanted to say but probably does a better job and also brings up a powerful point I neglected to mention: To mitigate the load time issue you have the Auto Loader spec and to provide cover fire you have the top gunner.
The Canister Shell is a high risk/ high reward weapon and thrives in a *particular environment under specific conditions*. I think eliminating the load time would diminish the value of Auto Loader upgrade as well as the HMG/LMG.
All of the penalties you listed are a reasonable price to pay for having very good range and most importantly the OHK capability. Being able to reliably count on killing enemies in certain positions let's you quickly transition to and focus on the task and keep your situational awareness up.
- ninjapenquinuk5 years agoSeasoned Ace
I was at the Tank Museum yesterday (Bovington) and saw the nasty looking Canister round next to the Chally 1. Quite a beast of a round and would ruin an infantry platoons day.
- 5 years ago
@rainkloud I think we simply have different opinions, it's legit... because my point of view is precisely that I see it as a high risk weapon, no high reward option... in the sense: I'm not saying it doesn't have its niche, but the list of the * outweighs the pros. In other words limit your gameplay, limit your choices.
An AP + HMG combo instead allows you to play more for your team, to "eat" the flags, allows you to cover every field, allows you to do more kills, gives you more survival, more versatility.
Example: AP + HMG allows you to clean, remaining mid-range, a flag like Canister... maybe not that good, but we come close. In some cases you will give the soldiers time to return to cover, but in other cases you can kill an enemy behind a wall by blowing up everything.
The opposite case, however, it's not as valid. AP + HMG allows you to break through a flag and make a clean sweep, giving a huge hand to the team and contributing to the victory (that's the goal of the game)... while, entering a populated flag, using the Canister, is almost a suicide.
In a game where, suddenly, you can be surrounded by more and more soldiers... all possibly armed with weapons that can make you explode in one hit or weapons that have a legalized aimbot, as a tanker you can't afford downtimes.
And that's why, just take a ride on youtube, reddit, etc. etc., 90% of "meta" players will tell you: "Canister is nice and fun, but it will always be overshadowed by AP + HMG combo" (the only exception could be having a friend, with headphones, as a gunner).
But even the ability to kill with one shot, in medium range, is overrated... first of all, it requires an incredible accuracy, so since we're all human, it certainly doesn't give you the confidence to land the target.
Plus you still have to deal with the RNG pattern of the pellets, which sometimes gives you just an hit marker even if your aim was good. The AP ammunition can (obviously not perfectly, for this I say that Canister is not useless, simply overshadowed) also cover this niche... just need some practice in calculating the trajectory.I hope I wasn't too boring. Greetings.
About Battlefield 2042 General Discussion
Recent Discussions
- 33 minutes ago
- 44 minutes ago
- 47 minutes ago