Forum Discussion
You my friend, you have nailed it!
I can agree with you to 99%, but Battlefield 2 should have its own sub header in your list 😉.
Battlefield 2 and Battlefield 3 were so good, but my favorite BF game is still Battlefield 2.
Back in the day at Battlefield 2, you had to really learn to play the game. The learning curve was very steep, but oh boy, it was worth it in the end in every aspect of the game (infantry/vehicle).
But in Battlefield 3, the jets were so amazing and I had blast piloting one of those in dogfights. Battlefield 2 and 3 did a great job with the balancing of the infantry and the vehicles. Vehicles were powerful and you have felt the fear of encountering those enemy beasts.
Unfortunately, there is the “problem”:
Lots of infantry and “ground” people (non-BF2, but BFBC2 players) claimed, that jets were way too “OP” in Battlefield 3, but you were able to shoot them down with normal tank shells, RPGs or even snipe the pilot out of its jet while they are diving to attack. And to do this, you have to learn playing the game. I see a lot of impatience learning to play a game today…
This was the reason why Battlefield 4 has introduced the garbage “Stealth Jet”, “Attack Aircraft” and the stupid shielding system against projectiles of ground vehicles. My first kills in the stealth jets were some road kills…
Also, since and with Battlefield 4, EA/DICE has changed the audience of players to a very wide range.
People which have played CoD and other shooting games could easily join the battlefield and should not be frustrated by playing the game. I pretend these new players where the majority of the player base, since lots of people moved back to Battlefield 3.
Now with battlefield 2042, there are again lots of posts about how OP the helicopters are, because a big part of the player base is coming from other games or had begun their BF journey with Battlefield 4. But the truth is, the AA spam is insane and the damage output of the helicopters is very low.
With the 1%, where I disagree with you, is about the weapons customization. Since Battlefield 3, you have many weapons with many attachments, but in the end, there is always one meta of ~3 weapons for every class; like for weapon X use attachments YZ. In Battlefield 2 however, the weapons were “static” and you had to learn to control your gun instead of adapting the weapon to your own needs. And each weapon was unique in its firing behavior.
If it were up to me, I would slightly buff every vehicle besides the hovercraft and the huge transport helicopters and I would replace the anti-armor grenade of Sundance with a simple flashbang grenade. Also, I would replace the current jets with the jets from Battlefield 3.
After all, EA/DICE will never - I guess - going back to the roots of the battlefield franchise, because they produce games for a wide range of players coming from various shooter games, and those players should experience little to no frustration with "strong vehicles".
Edit1: typo
Edit2: reformulation
- Exoskelett4 years agoRising Traveler
@Ayyildiz_MGenius^But in all honest, they dont need to design the entire game around Casuals, at one day casuals might also get experienced and then they lose interest because theres nothing left to improve.
When a game gets throttled down this much, then even casuals will feel the impact of these changes even if it takes them several months to get where other peoples are at after a few hours.
Predicting shots or rockets comes with practice and the more people get that, the harder times pilots will get.
Of course nobody should expect to become excellent at a game without puting any meaningful effort into it but that doesnt lock out people from having fun overall.
It would only lock them out when SBMM is a thing, because then everyone would sweat for every single kill but it is battlefield, casuals meet casuals, high skilled players meet high skilled players.
During BF3 days there has been servers especially made for newbs, if you joined onto these and rolled the casuals, you were simply kicked for not respecting their territory.
Nothing DICE should ever take hands on when the community can solve an issue themselves. Once a decision has been made and cant be changed, thats the decision that locks out players from enjoyment because you can no longer fix it manually.
I was also playing on my most favourite community rush servers in BF3, they all had a maximum of 32 players, explosives led to a kick and if people kept ignoring rules, they got banned. Ive always felt welcome and i was very well pleased to stay there.
Right now i just hopped into Battlefield V, its quite impressive how gameplay was adjusted ever since the Beta, if that game only has had an aggressive anticheat with hardware and IP Bans, i would straight up purchase it even this late after release. My first round today straight has had an speedhacker with aimbot, this is literally the major reason i havent purchased it since it came out.
The gameplay itself i currently feel like became very well, im having a blast for the first time ever in the franchise to lay down inside a bush while playing breakthrough etc., since the foliage is no longer a useless graphics intense feature without use, i can finaly go prone and sneak up into enemy territory and provide a spawn for my squad and simply PTFO.
Dropping smoke grenades without even giving me a single point is satisfying to me because i can open up a new path when theres no cover.
This experience however only exists when theres not a single wallhacker in the Game, you'd immediately notice if thats the case when you get shot through smokes and or foliage that is rendered across the entire map.
Im really not happy with these decisions beeing made, i dont understand as of why the lack of an proper Anticheat is a thing when it makes people not want to purchase a product because of that.
Anyways i also feel like air vehicles should become powerful, if pilots are that good, then they should get their earnings and the fun they deserve.
I probably wont ever be a good pilot as others but im not saying "hey please remove their toys and ruin their gameplay", id rather try to find workarounds how to deal with them in my way, atleast if it is made possible in the correct way, such as predicting a rocket very well, rather than having an Lockon Missile. Im way more happy if im responsive for the missile to hit a littlebird, it feels so much better than a rocket, that completly automized flys into any vehicle. That is not fun for me and it ain't for the pilots.- Ayyildiz_MGenius4 years agoNew Traveler
@Exoskelett I fully understand you. Admin abusing was always a problem on dedicated servers. Personally, I was banned from so many servers which were running “air maps” on Battlefield 3. But there were also some good servers with good admins banning only people which were obviously cheating.
Regarding BFV, the game was offered for free in some places and was therefore sold at prices below 1 €/$ some weeks ago. Sadly, this encourages people to cheat instead of being part of the Battlefield community. Unfortunately, IP bans and MAC address bans are no real solution. IPs are dynamic on most internet providers; this means the IP address is changing daily. However, if IP ranges were banned, innocent people will be also banned. Same applies to the MAC address. Cheaters are spoofing it.
In Battlefield 2, there were cheaters, which were unbannable with admin tools, because they were spoofing their CD key. I could manage to ban them only with a third-party service called PBBans which was also using Punkbuster and was streamed on the gaming server.
Battlefield needs definitely an additional and better anti cheat software and cannot rely on PB or EAC.