4 years ago
AA-12 too op
Please can you revert back the old class restrictions that old Battlefield had where you had to pick a class with a specific weapon type to use the anti air missiles? Or at least nerf them for the lo...
Wait.....AA op? You get 3 shots, and the first will always get flaired. You'd be lucky to take down a heli in the remaining 2 hits. The range on them is abysmal when you consider map size and vehicle weapon range. The maps are much taller than BF4, and a help can literally always be above lock on range. Any tree limb or smoke will stop AA lock on as well. Compared to any other BF game, the AA-12 sucks quite a bit. I don't think I've ever played a game where the heli's weren't just overpowering anyone using them.
@Kyosji wrote:Wait.....AA op? You get 3 shots, and the first will always get flaired. You'd be lucky to take down a heli in the remaining 2 hits. The range on them is abysmal when you consider map size and vehicle weapon range. The maps are much taller than BF4, and a help can literally always be above lock on range. Any tree limb or smoke will stop AA lock on as well. Compared to any other BF game, the AA-12 sucks quite a bit. I don't think I've ever played a game where the heli's weren't just overpowering anyone using them.
You have infinite shots with Angel and with Rao you can disable flares before firing stinger.