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@Gaming_Potato200If anything it is really difficult to ever get a second shot at anything with the current range.
Especially jets.
Earlier the other team on CQ hourglass had 3 jets, 2 of which seemed to be on voice coms and they were unstoppable.
@VoidOfCrows
The flares animations seems to not play always for those who are not close enough.
These guys have flared and you did not see it
- 4 years ago
@UP_Hawxxeye wrote:@Gaming_Potato200If anything it is really difficult to ever get a second shot at anything with the current range.
Especially jets.
Earlier the other team on CQ hourglass had 3 jets, 2 of which seemed to be on voice coms and they were unstoppable.
It wasn´t me flying over there. 🦆
But I made something like this once, too. Me and a friend via discord covered each other in the jet and by coincidence we had a pub flying with us in a third jet. In one round, we completely dominated airspace and the enemy team literally didn´t dare to spawn in a jet or helicopter for like 10 minutes or so.
One time, this even worked with a random on my team, too. I was just flying on my own and minding my own business. But soon I noticed my wingman was actually quiet good and we covered each other. We also dominated the whole round and only got killed near end of round because of bugged flares.
- UP_Hawxxeye4 years agoLegend
@Terminator000001the game could really used a home base territory with an automated C-ram like in BF4.
The way the spawns are paced the enemy airforce can be picked one at a time without any chance of regrouping.Even more so than BFV, there is nothing one jet can do vs 2 other jets where one is in front and the other on the back.
- 4 years ago@UP_Hawxxeye I already found the problem is not the stinger that has that insane range, is the SOFLAM i am constantly getting locked on when i just spawned in my heli, the SOFLAM range is absolutely broken.
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