Forum Discussion
4 years ago
Ok found something:
GetPlayerState : EventPlayer PlayerStateBool: Is Firing
In case anyone else need it. 🙂
"Is Throwing" can be useful to add to PlayerStateBool.
- 4 years ago
@SliverLIVEWell, isThrowing is basically the same as isFiring I guess. You can also check for the currently chosen inventory item (Player -> IsInventorySlotActive), so your operation would only be executed if the player is firing and has a grenade selected.
I didn't test it, but from the logic itself it should work. Example:
- 4 years ago
Hi Piri89,
that's exactly what i did yesterday.
But thx for sharing it.
About Battlefield 2042 General Discussion
Discuss the latest news and game information around Battlefield 2042 in the community forums.16,186 PostsLatest Activity: 11 hours ago
Recent Discussions
- 9 hours ago