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4 years ago
@SliverLIVEWell, isThrowing is basically the same as isFiring I guess. You can also check for the currently chosen inventory item (Player -> IsInventorySlotActive), so your operation would only be executed if the player is firing and has a grenade selected.
I didn't test it, but from the logic itself it should work. Example:
4 years ago
Hi Piri89,
that's exactly what i did yesterday.
But thx for sharing it.
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