Forum Discussion
Bullets and rockets travel fast but I don't think they travel *checks notes* 2,500 m/s (8,200 ft/s) (approximately Mach 7 at sea level).
It's true 2042 isn't a true sim but I don't really see a realistic approach to stopping something traveling that fast without explosives or propellants.
@TTZ_Dipsy wrote:Bullets and rockets travel fast but I don't think they travel *checks notes* 2,500 m/s (8,200 ft/s) (approximately Mach 7 at sea level).
It's true 2042 isn't a true sim but I don't really see a realistic approach to stopping something traveling that fast without explosives or propellants.
ha ha ... You talk about justice, and with your other hand you climb into the neighbor's korman. How then to explain the ability of a helicopter to fly inside a tornado and stay alive?!
If we talk about realism, then first of all EMKV90-TOR does not exist, even the Chinese do not have it.
This is a shooter and not a war simulator, and balance should always come first, and only then a comparison with reality.
- TTZ_Dipsy2 years agoLegend
Fair enough. Lol I actively tried flying my nightbird into the new easter egg tornado and was surprised how well it held up in the debris.
I've essentially T1'd every vehicle other than jets so maybe my perspective is a little biased. TOR is certainly devestating in power but I truly think it's slow reload and AoA make it fairly balanced.
The light it emits should probably be seen at a greater distance like sniper glint but all it takes is for an air vehicle to fly sort of high (which they should be doing anyway) and at medium to close distance it becomes a paperweight.
You could reduce total charges or reload but that would only make the one useful mode camp more - Mobility mode is already a 3 hit mode so you cant reduce damage and requiring a 3rd shot in Seige would make that mode pointless (there is already a ton of "dusting" in this mode anyway".
Combining both modes into 1 might work but that'd need some testing.
- 2 years ago
@TTZ_Dipsy wrote:He does not need a lot of charges, since he does not climb into the thick of things. He sits in the red zone where the enemy will not reach except for aircraft.
You say you need to fly high, ha ha ... TOR easily rolls over a bump and his angle of fire is up to the sky. I played on EMKV90-TOR and I know that it's not fair, I freely scored from 15-20 for 0 deaths. By the end of the game, no one took the helicopters, I noticed this by their absence, the anti-aircraft gun ran nearby and got bored because there was nowhere to shoot. This is normal ?
You say the shot is very noticeable. I do not agree with you, in all the fuss you do not always look in the direction of the EMKV90-TOR and it is possible to see a shot if it falls into your field of vision.
I would really like to make his shot visible, so that the trail from the shot would be much brighter and cool down for about a second. The shooter of the EMKV90-TOR must be aware that his miss will reveal his work and location.- TTZ_Dipsy2 years agoLegend
Lol regardless, if you know one is out there you shouldn't be flying in straight lines. Sure the TOR can sort of 'pre-charge/fire' like a gatling gun, but even small movements are super annoying to the one firing.
Like, I completely understand, I've been clapped from across the map too but I just feel like you can't make significant adjustments without completely messing it up.
It acts similar to a sniper - difference being its very quiet at suboptimal angles. I can see how people could feel its unfair. I actually really like the idea of the bullet trail lasting a bit longer though - We'll get some cool particle effects and everyone loves tracers.