@Moab23 wrote:
@RaginSam While its probably always existed, I feel there's lot more of a cultural influence these days for people to just lone wolf it, especially if they're streaming or making clips for vids, and the top Youtuber crop frequently do the same thing for hits and likes. Teamplay is rarely pushed by those players, and they influence others to do the same. Teamplay has been dropping off pretty steadily since the BF3 days, when BF started appealing to a wider audience.
I'm not sure why things have changed, or if they actually have, but it does feel that way to me. I've changed though too. I've experienced games a certain way and now I'm looking for something new, exciting, and a little innovative. Battlefield has been doing pretty much the same thing now forever. The game play and design have been refined over the years, but fundamentally the basics are the same.
I want Dice, or whoever, to take the engine, game mechanics, and try to make new experiences. Hazard Zone wasn't a terrible idea at all, the timing and implementation probably were a little off though. I would definitely try to play it more now if I could actually get into a round. When trying to learn the game and get better at it, then adding a whole new mode on top of that, it's a little overwhelming. That's why I don't think it was the best decision to release Hazard Zone at launch with the rest of the game.
Influencer's and Content creators are definitely contributing to the overall negativity towards lots of different games. While some of it is definitely valid, they're also looking for controversy, something to grab your attention with click bait, so that they can get clicks on their videos for revenue. Also, like you said, they're playing the game for clips rather than teamwork. At least in games like Battlefield.
While I still definitely try to win and get annoyed when losing a round, I'm also kinda bored of it. I can play optimally to try and win every match, but a lot of times now I don't feel like playing in that very specific way just to win. I play Battlefield because I love the movement mechanics, sound design, art design, gun play, and the ability to play the game in different ways. I'd just like to see more motivation for winning. I'd like to see people on their iPads giving orders, "Commanders", on a pivotal battle to gain territory on a larger tiled map.
What is the point of winning in Battlefield? What's the motive in game design to be a team player?