Forum Discussion
This clearly show that there should be no crossplay between PC and Console!
In my opinion the aim-assist is totally broken. 80% of the time there is absolutely no aim-assist and 20% of the time it's like aimbot.
I avoid playing crossplay against PC but unfortunately there is virtually no running servers on Xbox series.
I advice everybody on PC to try the game on Console so you actually understand how hard it is to aim without assist with a controller against M&K.
Died 12 times, all by console players; I take screenshots of each death trying to troubleshoot TTK/TTD issues. Some were super quick. Never saw a stretch like this. I did get hit by some PC players, but never killed. I tried to jump, go prone, everything, and once I was hit by a console player it always resulted in a death for me. I did get 1 or 2 kill trades in there.
- 3 years ago
@AdamonicI have the same issue but totally opposite on my Xbox series X. I counted in one crossplay game to nite. Died 14 times 13 of those was PC and most of the time there is absolutely no possibility to move or do something. Insta kill!
When I find games with crossplay turned off. The gunfights are totally different. Then there is a possibility to move or do something. The TTD is much longer.
The problem seems mostly to be in the netcode.- RMEChief3 years agoLegend@lionking7001 Yeah I have heard that. So weird. It must be their cross play netcode is jacked?
- 3 years ago
@Adamonic wrote:Died 12 times, all by console players; I take screenshots of each death trying to troubleshoot TTK/TTD issues. Some were super quick. Never saw a stretch like this. I did get hit by some PC players, but never killed. I tried to jump, go prone, everything, and once I was hit by a console player it always resulted in a death for me. I did get 1 or 2 kill trades in there.
You should also post a shot of the screen showing the teams and platforms. Curious what % console players your server has.
You could also use that screen as your decoder ring for tracking platform trends in your kills (assuming you take shots of your kills too).
- RMEChief3 years agoLegend@AngrySquid270 I only take a screenshot when I am down as I don't have enough fingers to do that while I am still playing. Even if I did, I don't know of a way to see what they are playing as you don't see their player card.
When I looked at the players, it was roughly 45/55 PC/Console. I didn't count, but will start making a note of it. Since then I have been killed by a PC player, but it is nowhere near the amount of times that I am killed by a console player. The biggest difference is I can avoid extra dmg after the first hit with a PC player, but with a console player, once I am hit, I am dead.
Something is going on, whether it is lag comp or netcode between consoles and PC. If console players are also getting killed mainly by PC players on servers roughly half and half, then I am curious to know what is going on.- edgecrusherO03 years agoSeasoned Ace@Adamonic Yo, what config option shows that data? Is it under the "Networking" option? I need to add that in to see if my "THAT WAS BS!" deaths (definitely not all of them, a lot are just bad luck or me being bad/outplayed) are actually as BS as they feel or if I'm just even worse than I thought, heh.
- 3 years ago
my aim assist is about perfect lol it’s snapping on and tracking as it should. It’s always been that way.
i stay out beaming all platforms.
i just don’t understand, maybe I’m the only one who has it functioning correctly 🤨- RMEChief3 years agoLegend@iBUSTJUICE Can you post your settings so others can try them?
- 3 years ago
Just played my first few rounds of the 1.2 update.
Tracking players moving left/right is no longer met with the aim resist bouncing effect. Getting the crosshair on target feels more natural now. There's still a bit of wonkiness in there if the player quickly doubles back or starts juking (aim assist doesn't track perfectly and trying to correct is met with stiffer than expected inputs). I suspect most players will be better off dialing down the aim assist.
Aim assist generally feels unremarkable now. Nothing amazing. Nothing awful. It feels 90-95% as good as the BF1/BFV aim assist.
I did have one bizzare situation with full auto sprays on the LCMG. Recoil control was just wild - what should have been a pretty easy shot ended with me barely being able to keep the target in the reticule. I'd try to correct the recoil and get nothing, nothing, nothing, EVERYTHING. It felt like my inputs were binary and not analog. I changed some settings and attachments and it behaved itself in later games. I'll try to re-create that later and submit a bug report. I've seen similar complaints on reddit.