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@imptown wrote:@Lancing975 "They really should play Call of Duty and take notes from their aim assist as it works very well." Precisely!! How CoD could get it so right while 2042 got it so wrong is beyond me. In CoD, I play with crossplay ON and can actually hit what I aim at.
In 2042, I try to play with crossplay OFF because I feel we're (controller.console) all at the same DISadvantage and I have a 50/50 chance of winning a gunfight. Against a PC/m+k, I don't have much of a chance.
COD's aim assist only "works well" if you consider the game aiming for you a good thing.
In COD the AA will literally drag your crosshairs onto the target if your looking in an enemy's general direction when you hit the ADS button. I wouldn't want to see that happen in Battlefield.
I know this has been posted a long while. Anyway, my problem isn't Aim Assist. My main problem is the aiming input, mostly because it doesn't feel as responsive. Now, Linear input is good for that, but it also can screw you over because the Aim Assist doesn't work right for it, or you'll just completely over shoot a player. BFV, BF1 and the past games, aiming input was very responsive. This one, however, is not. And if you want to understand what I'm talking about, look up BF Clips. Most console players on there, you can see how slow their response time is. Anyway, that's the whole reason why I hate the game. To be honest, before Season 6 came around, the aiming input was smooth and much more responsive because the Aim Assist wasn't too strong. I think the only reason it's bad now, is because DICE decided to buff the Aim Assist, and giving us all the past Battlefield's input.
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