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RanzigeRidder2
2 years agoLegend
@Lady_One Did you read from what perspective I rated my maps? I said Conquest 64. The cryogenic plant on Orbital is not part of the CQ64 layout.
Neither is there an E objective on Renewal on CQ64. On CQ64 one side only has the A sector (2 objectives) on their side of the wall, the other side has C and D sectors both having 2 objectives each. B sector (just 1 objective) is in the wall. As Conquests ticket drain depends on sector majority do you still not see the issue with one side having 2 sectors on their side of the wall, a wall that acts as a funnel for infantry and ground vehicles?
The disconnect of Kaleidoscope I referred to is that the nature of each sector is completely different. They feel like 3 different maps and not 1 coherent map, which Orbital is to me.
I do recognize the issue with open railings that act as solid walls. Similar to this is the issue with trees, if you think you can peek around a tree and fire a RPG you’re often rewarded with an explosion in your own face.
Neither is there an E objective on Renewal on CQ64. On CQ64 one side only has the A sector (2 objectives) on their side of the wall, the other side has C and D sectors both having 2 objectives each. B sector (just 1 objective) is in the wall. As Conquests ticket drain depends on sector majority do you still not see the issue with one side having 2 sectors on their side of the wall, a wall that acts as a funnel for infantry and ground vehicles?
The disconnect of Kaleidoscope I referred to is that the nature of each sector is completely different. They feel like 3 different maps and not 1 coherent map, which Orbital is to me.
I do recognize the issue with open railings that act as solid walls. Similar to this is the issue with trees, if you think you can peek around a tree and fire a RPG you’re often rewarded with an explosion in your own face.
sk1lld
2 years agoLegend
I would have put Exposure and Manifest closer to the top but feel the list above is pretty accurate.
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