4 years ago
Angel does it again!
The supply and armour expert That can no longer hand out armour What next, is Maria going to shoot ammo at low health allies lol (Ah my ally is in need of assistance, here,let me chuck some ammo i...
Or you could use common sense, the unlimited armor was op, but they could of had nerfed it limited to 3 uses until resupplied, not take away his main focal ability to help your team, aka the in between of needing heals/dying, now the only help you get is when it is already to late lol
Also to the random and unlimited,you fail to understand lol, all I ever did was run around to assist teammates, now the only assist is when you are downed, I can no longer save you in a pinch, example,you have 5 hp, a quickly tossed armor may be able to get you to cover, etc, how is tossing ammo at you when you are low health and stuck, assistance lol
They have effectively ruined angel when it comes to indoor/close quarter combat situations
I do not believe it to be OP. 1-2 more bullets is not OP. OP is never ending ammunition, bombs, fuel, bot repair.....
@UP_Hawxxeye If we speak strictly from meta gaming PoV. In a duel between two skilled FPS players, the one who can take even slightly more shots have the advantage.
Skill levels are rarely equal in twitch battles. That being said, the game is not based on a skill set. New players have to suffer with gun progression. Then there are players like me who are T1 mongers. Currently I am grinding C5 so armor makes zero difference in my game atm. The game is not designed for 2 people with the same skill set and same load outs to face off.
Also the significance of the extra bullets to kill is inversely proportional with the rate of fire of the weapon. A fast firing weapon will see the least difference. A slow firing weapon will be dramatically weaker.
ROF definitely has a place in the math. That being said, slow firing weapons do more damage. If there is that much skill a slow fire head shots would win. Additionally, if twitch battles were all that defined the game, there would be one weapon and maps would be far different. The game is not designed as I described above, it is a R/P/S design
I do not know how active you might had been during the BFV times but we had a certain crisis at the time.
After BFV released in November 2018, DICE did a patch during Christmas 2018 that made almost all the weapons need 1 more bullet to kill. People hated that because it messed up the gun balance and muscle memory.
DICE did a patch that mostly reverted those changes soon after.
Then on around Christmas 2019 for some reason they did almost the same patch again and people were furious again (ruining the goodwill they generated with the Pacific maps) and they semi reverted it again.
Angel's armor distribution is in a way a similar but temporary Bullets -To-Kill patch that is unpredictable and inconsistent since some soldiers (those with no armor) need fewer bullets while others (with armor) need more.
I hope that helped explain this whole afair a bit
Game history in design progression is important. It shows us why we have what we have today, and gives DICE a direction. That being said, Ive been here only for one real patch. I would love for them to roll back 4.1. Of course that isn't going to happen, and with the continued nerfs of specialists, I can see where this game is going. In the end, I still do not believe the armor is game changing and OP. This is supposed to be a R/P/S environment. That is why the specialists have the skills they have.
@Bolvard You clearly don’t know the huge significance about surviving 1-2 bullets more in gunfights.
Just because I disagree, doesn't mean I don't know the difference.
There is a reason why almost all matches contained almost 50% of angels and it’s becouse his huge versatility in addition to having unlimited ammo for everything and unlimited Armor for himself/Team.
While the ammo is unlimited, it isnt unlimited in the sense you hold your mouse and it never ends. You have to go back to your crate, click, reload. Youre not a vehicle who can sit and hold a key spamming 30mm rounds. Additionally, crates are targets. As a sniper, I see a crate, I see a kill. That being said, someone mentioned crate changes earlier and they seems reasonable. To me, the armor is not OP. I see more issue with crates then armor
Thus specialist was to strong and everyone with a common sense will come to the same conclusion.
He is still extremely strong even without his unlimited Armor but atleast gunfights are now more even playing field and not that inconsistent anymore.
Ah yes, you're the common sense argument. I bet to differ sir. Armor is not OP. The crate just doesnt serve Angel, it serves everyone nearby. If the crate only served Angel, I would definitely agree. But anyone can access the "unlimited ammo". That makes it an even keel.